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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/* Compiz unity plugin
* unity.h
*
* Copyright (c) 2008 Sam Spilsbury <smspillaz@gmail.com>
* Copyright (c) 2010 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Your own copyright notice would go above. You are free to choose whatever
* licence you want, just take note that some compiz code is GPL and you will
* not be able to re-use it if you want to use a different licence.
*/
#ifndef UNITYSHELL_H
#define UNITYSHELL_H
#include <core/core.h>
#include <core/pluginclasshandler.h>
#include <composite/composite.h>
#include <opengl/opengl.h>
#include "unityshell_options.h"
#include "Introspectable.h"
#include "Launcher.h"
#include "LauncherController.h"
#include "PanelView.h"
#include "PlacesController.h"
#include "DebugDBusInterface.h"
#include <Nux/WindowThread.h>
#include <sigc++/sigc++.h>
/* base screen class */
class UnityScreen :
public Introspectable,
public sigc::trackable,
public ScreenInterface,
public CompositeScreenInterface,
public GLScreenInterface,
public PluginClassHandler <UnityScreen, CompScreen>,
public UnityshellOptions
{
public:
/* Init */
UnityScreen (CompScreen *s);
/* Cleanup */
~UnityScreen ();
/* We store these to avoid unecessary calls to ::get */
CompScreen *screen;
CompositeScreen *cScreen;
GLScreen *gScreen;
/* prepares nux for drawing */
void
nuxPrologue ();
/* pops nux draw stack */
void
nuxEpilogue ();
/* nux draw wrapper */
void paintDisplay (const CompRegion ®ion);
/* paint on top of all windows if we could not find a window
* to paint underneath */
bool glPaintOutput (const GLScreenPaintAttrib &,
const GLMatrix &,
const CompRegion &,
CompOutput *,
unsigned int);
/* paint in the special case that the output is transformed */
void glPaintTransformedOutput (const GLScreenPaintAttrib &,
const GLMatrix &,
const CompRegion &,
CompOutput *,
unsigned int);
/* Pop our InputOutput windows from the paint list */
const CompWindowList & getWindowPaintList ();
/* handle X11 events */
void handleEvent (XEvent *);
bool
showLauncherKeyInitiate (CompAction *action, CompAction::State state,
CompOption::Vector &options);
bool
showLauncherKeyTerminate (CompAction *action, CompAction::State state,
CompOption::Vector &options);
bool
showPanelFirstMenuKeyInitiate (CompAction *action,
CompAction::State state,
CompOption::Vector &options);
bool
showPanelFirstMenuKeyTerminate (CompAction *action,
CompAction::State state,
CompOption::Vector &options);
bool
setKeyboardFocusKeyInitiate (CompAction* action,
CompAction::State state,
CompOption::Vector& options);
/* handle option changes and change settings inside of the
* panel and dock views */
void optionChanged (CompOption *, Options num);
/* Handle changes in the number of workspaces by showing the switcher
* or not showing the switcher */
bool setOptionForPlugin(const char *plugin, const char *name,
CompOption::Value &v);
/* init plugin actions for screen */
bool initPluginForScreen (CompPlugin *p);
void NeedsRelayout ();
protected:
const gchar* GetName ();
void AddProperties (GVariantBuilder *builder);
private:
static gboolean
initPluginActions (gpointer data);
static void
initLauncher (nux::NThread* thread, void* InitData);
void
damageNuxRegions();
void
onRedrawRequested ();
void Relayout ();
static gboolean
RelayoutTimeout (gpointer data);
static void
launcherWindowConfigureCallback(int WindowWidth, int WindowHeight, nux::Geometry& geo, void* user_data);
static void
panelWindowConfigureCallback(int WindowWidth, int WindowHeight, nux::Geometry& geo, void* user_data);
static void
initUnity(nux::NThread* thread, void* InitData);
static gboolean
strutHackTimeout (gpointer data);
static void
OnStartKeyNav (GVariant* data, void* value);
static void
OnExitKeyNav (GVariant* data, void* value);
void
startLauncherKeyNav ();
void
restartLauncherKeyNav ();
static void
OnQuicklistStartKeyNav (GVariant* data, void* value);
static void
OnQuicklistEndKeyNav (GVariant* data, void* value);
static void
OnLauncherStartKeyNav (GVariant* data, void* value);
static void
OnLauncherEndKeyNav (GVariant* data, void* value);
Launcher *launcher;
LauncherController *controller;
PanelView *panelView;
PlacesController *placesController;
nux::WindowThread *wt;
nux::BaseWindow *launcherWindow;
nux::BaseWindow *panelWindow;
nux::Geometry lastTooltipArea;
DebugDBusInterface *debugger;
bool needsRelayout;
/* keyboard-nav mode */
CompWindow* newFocusedWindow;
CompWindow* lastFocusedWindow;
/* handle paint order */
bool doShellRepaint;
bool allowWindowPaint;
bool damaged;
CompWindowList _withRemovedNuxWindows;
GdkRectangle _primary_monitor;
friend class UnityWindow;
};
class UnityWindow :
public WindowInterface,
public GLWindowInterface,
public PluginClassHandler <UnityWindow, CompWindow>
{
public:
/* Constructors, destructors etc */
UnityWindow (CompWindow *);
~UnityWindow ();
CompWindow *window;
GLWindow *gWindow;
/* basic window draw function */
bool
glDraw (const GLMatrix &matrix,
GLFragment::Attrib &attrib,
const CompRegion ®ion,
unsigned int mask);
void windowNotify (CompWindowNotify n);
void moveNotify (int x, int y, bool immediate);
void resizeNotify (int x, int y, int w, int h);
void stateChangeNotify (unsigned int lastState);
};
#define EX_SCREEN (screen) \
UnityScreen *es = UnityScreen::get (screen);
#define EX_WINDOW (window) \
UnityWindow *ew = UnityWindow::get (window);
/* Your vTable class is some basic info about the plugin that core uses.
*/
class UnityPluginVTable :
public CompPlugin::VTableForScreenAndWindow<UnityScreen, UnityWindow>
{
public:
/* kickstart initialization */
bool init ();
};
#endif // UNITYSHELL_H
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