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#ifndef QTNODE_H
#define QTNODE_H
#include <cstdint>
#include <QVariant>
#include <QDBusArgument>
#include <xpathselect/node.h>
/// A simple data structure representing the state of a single node:
struct NodeIntrospectionData
{
QString object_path;
QVariantMap state;
};
Q_DECLARE_METATYPE(NodeIntrospectionData);
Q_DECLARE_METATYPE(QList<NodeIntrospectionData>);
QDBusArgument &operator<<(QDBusArgument &argument, const NodeIntrospectionData &node_data);
const QDBusArgument &operator>>(const QDBusArgument &argument, NodeIntrospectionData &node_data);
/// Base class for all Qt-based object nodes.
///
/// QtNode wraps a single QObject pointer. It derives from xpathselect::Node and,
/// like that class, is designed to be allocated on the heap and stored in a
/// std::shared_ptr.
class QtNode: public xpathselect::Node, public std::enable_shared_from_this<QtNode>
{
public:
typedef std::shared_ptr<const QtNode> Ptr;
QtNode(QObject* object, Ptr parent);
explicit QtNode(QObject* object);
QObject* getWrappedObject() const;
xpathselect::Node::Ptr GetParent() const;
virtual NodeIntrospectionData GetIntrospectionData() const;
virtual std::string GetName() const;
virtual std::string GetPath() const;
virtual int32_t GetId() const;
virtual bool MatchStringProperty(const std::string& name, const std::string& value) const;
virtual bool MatchIntegerProperty(const std::string& name, int32_t value) const;
virtual bool MatchBooleanProperty(const std::string& name, bool value) const;
virtual xpathselect::NodeVector Children() const;
private:
QObject *object_;
std::string full_path_;
Ptr parent_;
};
#endif // QTNODE_H
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