/** @file * @brief SVG diffuse lighting filter effect *//* * Authors: * Hugo Rodrigues * Jean-Rene Reinhard * * Copyright (C) 2006-2007 Authors * Released under GNU GPL, read the file 'COPYING' for more information */ #ifndef SP_FEDIFFUSELIGHTING_H_SEEN #define SP_FEDIFFUSELIGHTING_H_SEEN #include "sp-filter-primitive.h" #include "number-opt-number.h" namespace Inkscape { namespace Filters { class FilterDiffuseLighting; } } #define SP_TYPE_FEDIFFUSELIGHTING (sp_feDiffuseLighting_get_type()) #define SP_FEDIFFUSELIGHTING(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), SP_TYPE_FEDIFFUSELIGHTING, SPFeDiffuseLighting)) #define SP_FEDIFFUSELIGHTING_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), SP_TYPE_FEDIFFUSELIGHTING, SPFeDiffuseLightingClass)) #define SP_IS_FEDIFFUSELIGHTING(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), SP_TYPE_FEDIFFUSELIGHTING)) #define SP_IS_FEDIFFUSELIGHTING_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), SP_TYPE_FEDIFFUSELIGHTING)) namespace Inkscape { namespace Filters { class FilterDiffuseLighting; } } class SPFeDiffuseLightingClass; struct SPFeDiffuseLighting : public SPFilterPrimitive { gfloat surfaceScale; guint surfaceScale_set : 1; gfloat diffuseConstant; guint diffuseConstant_set : 1; NumberOptNumber kernelUnitLength; guint32 lighting_color; guint lighting_color_set : 1; Inkscape::Filters::FilterDiffuseLighting *renderer; }; struct SPFeDiffuseLightingClass { SPFilterPrimitiveClass parent_class; }; GType sp_feDiffuseLighting_get_type(); #endif /* !SP_FEDIFFUSELIGHTING_H_SEEN */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :