#ifndef SP_FESPOTLIGHT_H_SEEN #define SP_FESPOTLIGHT_H_SEEN /** \file * SVG implementation, see sp-filter.cpp. */ /* * Authors: * Hugo Rodrigues * Niko Kiirala * Jean-Rene Reinhard * * Copyright (C) 2006,2007 Authors * * Released under GNU GPL, read the file 'COPYING' for more information */ #include "sp-object.h" #define SP_TYPE_FESPOTLIGHT (sp_fespotlight_get_type()) #define SP_FESPOTLIGHT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), SP_TYPE_FESPOTLIGHT, SPFeSpotLight)) #define SP_FESPOTLIGHT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), SP_TYPE_FESPOTLIGHT, SPFeSpotLightClass)) #define SP_IS_FESPOTLIGHT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), SP_TYPE_FESPOTLIGHT)) #define SP_IS_FESPOTLIGHT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), SP_TYPE_FESPOTLIGHT)) /* Distant light class */ class SPFeSpotLight; class SPFeSpotLightClass; struct SPFeSpotLight : public SPObject { /** x coordinate of the light source */ gfloat x; guint x_set : 1; /** y coordinate of the light source */ gfloat y; guint y_set : 1; /** z coordinate of the light source */ gfloat z; guint z_set : 1; /** x coordinate of the point the source is pointing at */ gfloat pointsAtX; guint pointsAtX_set : 1; /** y coordinate of the point the source is pointing at */ gfloat pointsAtY; guint pointsAtY_set : 1; /** z coordinate of the point the source is pointing at */ gfloat pointsAtZ; guint pointsAtZ_set : 1; /** specular exponent (focus of the light) */ gfloat specularExponent; guint specularExponent_set : 1; /** limiting cone angle */ gfloat limitingConeAngle; guint limitingConeAngle_set : 1; //other fields }; struct SPFeSpotLightClass { SPObjectClass parent_class; }; GType sp_fespotlight_get_type(); #endif /* !SP_FESPOTLIGHT_H_SEEN */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :