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#ifndef SP_SKELETON_H_SEEN
#define SP_SKELETON_H_SEEN
/** \file
* SVG <skeleton> implementation, see sp-skeleton.cpp.
*/
/*
* Authors:
* Kees Cook <kees@outflux.net>
*
* Copyright (C) 2004 Kees Cook
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "sp-object.h"
/* Skeleton base class */
#define SP_TYPE_SKELETON (sp_skeleton_get_type())
#define SP_SKELETON(o) (G_TYPE_CHECK_INSTANCE_CAST((o), SP_TYPE_SKELETON, SPSkeleton))
#define SP_IS_SKELETON(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), SP_TYPE_SKELETON))
class SPSkeleton;
class SPSkeletonClass;
struct SPSkeleton : public SPObject {
};
struct SPSkeletonClass {
SPObjectClass parent_class;
};
GType sp_skeleton_get_type();
#endif /* !SP_SKELETON_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
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