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C-evo 1.2.0 sources ported to Lazarus/FPC
* Used development environment: Lazarus 2.0.8 (https://www.lazarus-ide.org/)
* Supported platforms: Windows and Linux
* Supported architectures: 32-bit and 64-bit x86
=Code changes to original source=
* Converted from Delphi to Lazarus
* Merged source code and binaries from installed game
* Graphics files converted from BMP to PNG
* Game text files .txt converted to UTF-8
* Binary .dfm files converted to text .lfm
* Removed external Configurator application written in C#. Use ingame config interface.
* Available localizations included in installed game
* Used latest Delphi StdAI. Newer is implemented in C#.
* Added installer scripts for Windows and Ubuntu/Debian Linux.
* Design time components converted to Lazarus package (cevocomponenets.lpk)
=Original readme content=
The C-evo sources
- Please read the "Module Concept" section of the document
http://c-evo.org/aidev.html
to understand the client/server architecture of the game before you
try to understand the rest.
- The package includes components named TButtonA, TButtonB, TButtonC,
TButtonN and TEOTButton. You must install these before you open the
cevo project.
- If you're using Delphi 3, ignore the missing properties.
- The code is in the Public Domain.
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