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/*
* Compiz Core: OutputDevices class
*
* Copyright (c) 2012 Canonical Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <core/output.h>
#include <core/rect.h>
#include <core/region.h>
/* XXX: Including screen.h includes window.h and other unnecessary
* headers which cause cascading header dependencies. We should seek to
* eliminate this dependency
*/
#include <core/screen.h>
namespace compiz
{
namespace core
{
class OutputDevices
{
public:
OutputDevices ();
void setCurrentOutput (unsigned int outputNum);
CompOutput& getCurrentOutputDev ()
{
return outputDevs[currentOutputDev];
}
bool hasOverlappingOutputs () const
{
return overlappingOutputs;
}
void computeWorkAreas (CompRect &workArea,
bool &workAreaChanged,
CompRegion &allWorkArea,
const CompWindowList &windows);
const CompOutput &getOutputDev (unsigned int outputNum) const
{
return outputDevs[outputNum];
}
// TODO breaks encapsulation horribly ought to be const at least
// Even better, use begin() and end() return const_iterators
// BUT this is exported directly through API - which makes changing
// it a PITA.
CompOutput::vector &getOutputDevs ()
{
return outputDevs;
}
int outputDeviceForGeometry (const CompWindow::Geometry &gm,
int strategy,
CompSize *screen) const;
void updateOutputDevices (CoreOptions &coreOptions,
CompSize *screen);
void setGeometryOnDevice (unsigned int nOutput,
int x,
int y,
const int width,
const int height);
void adoptDevices (unsigned int nOutput,
CompSize *screen);
private:
static CompRect computeWorkareaForBox (const CompRect &box,
const CompWindowList &windows);
CompOutput::vector outputDevs;
bool overlappingOutputs;
int currentOutputDev;
};
} // namespace core
} // namespace compiz
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