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Viewing changes to launcher/EdgeBarrierControllerPrivate.h

  • Committer: Bileto Bot
  • Date: 2018-02-21 19:33:48 UTC
  • mfrom: (4116.1.3 unity-x)
  • Revision ID: ci-train-bot@canonical.com-20180221193348-7d40l84ykevc1det
* Unity use track_obj to safely connect to UScreen and Settings
  signals (LP: #1748330) (LP: #1748330)
* CairoBaseWindow: don't try to compute the blur of an invalid texture
  (LP: #1290056)
* Unity: use new definition of infinite CompRegion's

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  void ResizeBarrierList(std::vector<nux::Geometry> const& layout);
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  void SetupBarriers(std::vector<nux::Geometry> const& layout);
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  void OnUScreenChanged(int primary, std::vector<nux::Geometry> const& layout);
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  void OnForceDisableChanged(bool value);
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  void OnOptionsChanged();
 
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  void ResetBarriers();
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  void OnPointerBarrierEvent(PointerBarrierWrapper::Ptr const& owner, BarrierEvent::Ptr const& event);
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  void BarrierPush(PointerBarrierWrapper::Ptr const& owner, BarrierEvent::Ptr const& event);