/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Andrea Azzarone
*/
#ifndef UNITYSHELL_SHORTCUT_CONTROLLER_H
#define UNITYSHELL_SHORTCUT_CONTROLLER_H
#include
#include
#include
#include
#include
#include
#include
#include "BaseWindowRaiser.h"
#include "AbstractShortcutModeller.h"
#include "ShortcutView.h"
#include "unity-shared/Introspectable.h"
#include "unity-shared/UBusWrapper.h"
namespace unity
{
namespace shortcut
{
class Controller : public debug::Introspectable, public sigc::trackable
{
public:
typedef std::shared_ptr Ptr;
Controller(BaseWindowRaiser::Ptr const& raiser, AbstractModeller::Ptr const& modeller);
virtual ~Controller();
nux::Property first_run;
bool Show();
void Hide();
bool Visible() const;
bool IsEnabled() const;
void SetAdjustment(int x, int y);
void SetEnabled(bool enabled);
virtual void SetOpacity(double value);
protected:
// Introspectable
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
virtual nux::Point GetOffsetPerMonitor(int monitor);
private:
void ConstructView();
void EnsureView();
void OnBackgroundUpdate(nux::Color const&);
void OnModelUpdated(Model::Ptr const&);
bool OnShowTimer();
View::Ptr view_;
AbstractModeller::Ptr modeller_;
BaseWindowRaiser::Ptr base_window_raiser_;
nux::Geometry workarea_;
nux::ObjectPtr view_window_;
nux::HLayout* main_layout_;
nux::Point adjustment_;
bool visible_;
bool enabled_;
nux::animation::AnimateValue fade_animator_;
glib::Source::UniquePtr show_timer_;
UBusManager ubus_manager_;
friend class TestShortcutController;
};
}
}
#endif