/* * Copyright (C) 2015 Canonical, Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef UNITY_COMMAND_LINE_PARSER_H #define UNITY_COMMAND_LINE_PARSER_H #include #include #include class UnityCommandLineParser { public: UnityCommandLineParser(const QCoreApplication &app); QSize windowGeometry() const { return m_windowGeometry; } bool hasTestability() const { return m_hasTestability; } bool hasFrameless() const { return m_hasFrameless; } #ifdef UNITY8_ENABLE_TOUCH_EMULATION bool hasMouseToTouch() const { return m_hasMouseToTouch; } #endif bool hasFullscreen() const { return m_hasFullscreen; } QString deviceName() const { return m_deviceName; } QString mode() const { return m_mode; } private: int parsePixelsValue(const QString &str); static float getenvFloat(const char* name, float defaultValue); void resolveMode(QCommandLineParser &parser, QCommandLineOption &modeOption); float m_gridUnit; QSize m_windowGeometry; bool m_hasTestability; bool m_hasFrameless; #ifdef UNITY8_ENABLE_TOUCH_EMULATION bool m_hasMouseToTouch; #endif bool m_hasFullscreen; QString m_deviceName; QString m_mode; }; #endif // UNITY_COMMAND_LINE_PARSER_H