/* * Copyright (C) 2016 - Canonical Ltd. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see */ #ifndef DEBUGGINGCONTROLLER_H #define DEBUGGINGCONTROLLER_H #include #include #include #include #include "unitydbusobject.h" class DebuggingController: public UnityDBusObject { Q_OBJECT Q_CLASSINFO("D-Bus Interface", "com.canonical.Unity8.Debugging") public: DebuggingController(QObject *parent = nullptr); ~DebuggingController() = default; public Q_SLOTS: /** * Set the QSG_VISUALIZE mode. This follows the vlues supported by Qt in * http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph-renderer.html */ Q_SCRIPTABLE void SetSceneGraphVisualizer(const QString &visualizer); /** * Slow down animations for better inspection. */ Q_SCRIPTABLE void SetSlowAnimations(bool slowAnimations); /** * Set the QLoggingCategory filter rules. */ Q_SCRIPTABLE void SetLoggingFilterRules(const QString &filterRules); }; #endif // DEBUGGINGCONTROLLER_H