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/*
* Copyright (C) 2016 - Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef DEBUGGINGCONTROLLER_H
#define DEBUGGINGCONTROLLER_H
#include <QQmlEngine>
#include <QQmlExtensionPlugin>
#include <QQuickWindow>
#include <QMutex>
#include "unitydbusobject.h"
class DebuggingController: public UnityDBusObject
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "com.canonical.Unity8.Debugging")
public:
DebuggingController(QObject *parent = nullptr);
~DebuggingController() = default;
public Q_SLOTS:
/**
* Set the QSG_VISUALIZE mode. This follows the vlues supported by Qt in
* http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph-renderer.html
*/
Q_SCRIPTABLE void SetSceneGraphVisualizer(const QString &visualizer);
/**
* Slow down animations for better inspection.
*/
Q_SCRIPTABLE void SetSlowAnimations(bool slowAnimations);
/**
* Set the QLoggingCategory filter rules.
*/
Q_SCRIPTABLE void SetLoggingFilterRules(const QString &filterRules);
};
#endif // DEBUGGINGCONTROLLER_H
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