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Committer:
Daniel van Vugt
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Date:
2012-08-17 06:54:37 UTC
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Revision ID:
daniel.van.vugt@canonical.com-20120817065437-c2w8jktk6okq2nzs
Comment out a nasty SGX/ARM/GLES workaround, which was telling windows they
are allowed to paint beyond the damage region. We should never do that
because then we lose track of what has been drawn and what needs redrawing.
(LP: #1036520)
This might fix some of the shadow overdraw bugs too.