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/**
* Compiz Opacify
*
* opacify.h
*
* Copyright (c) 2006 Kristian Lyngstøl <kristian@beryl-project.org>
* Ported to Compiz and BCOP usage by Danny Baumann <maniac@beryl-project.org>
* Ported to Compiz 0.9 by Sam Spilsbury <smspillaz@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*
* Opacify increases opacity on targeted windows and reduces it on
* blocking windows, making whatever window you are targeting easily
* visible.
*
*/
#include <core/core.h>
#include <core/serialization.h>
#include <composite/composite.h>
#include <opengl/opengl.h>
#include "opacify_options.h"
/* Size of the Window array storing passive windows. */
#define MAX_WINDOWS 64
class OpacifyScreen :
public PluginClassHandler <OpacifyScreen, CompScreen>,
public PluginStateWriter <OpacifyScreen>,
public OpacifyOptions,
public ScreenInterface
{
public:
OpacifyScreen (CompScreen *);
~OpacifyScreen ();
CompositeScreen *cScreen;
GLScreen *gScreen;
bool isToggle;
CompTimer timeoutHandle;
CompWindow *newActive;
Window active;
std::vector<Window> passive;
CompRegion intersect;
unsigned short int passiveNum;
template <class Archive>
void serialize (Archive &ar, const unsigned int version)
{
ar & isToggle;
};
void postLoad ();
bool justMoved;
void
handleEvent (XEvent *);
void
resetOpacity (Window id);
void
clearPassive ();
int
passiveWindows (CompRegion fRegion);
bool
handleTimeout ();
bool
checkDelay ();
bool
toggle (CompAction *action,
CompAction::State state,
CompOption::Vector options);
void
optionChanged (CompOption *option,
OpacifyOptions::Options num);
bool
checkStateTimeout ();
};
class OpacifyWindow :
public PluginClassHandler <OpacifyWindow, CompWindow>,
public GLWindowInterface
{
public:
OpacifyWindow (CompWindow *);
CompWindow *window;
CompositeWindow *cWindow;
GLWindow *gWindow;
bool opacified;
int opacity;
bool
glPaint (const GLWindowPaintAttrib &,
const GLMatrix &,
const CompRegion &,
unsigned int);
void
setOpacity (int fOpacity);
void
dim ();
void
handleEnter ();
};
#define OPACIFY_SCREEN(s) \
OpacifyScreen *os = OpacifyScreen::get (s);
#define OPACIFY_WINDOW(w) \
OpacifyWindow *ow = OpacifyWindow::get (w);
class OpacifyPluginVTable :
public CompPlugin::VTableForScreenAndWindow <OpacifyScreen, OpacifyWindow>
{
public:
bool init ();
};
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