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Committer:
Tarmac
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Author(s):
Daniel van Vugt
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Date:
2013-01-09 23:03:35 UTC
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mfrom:
(3549.3.1 priv)
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Revision ID:
tarmac-20130109230335-ytwz82pgbb4790yo
Avoid leaking GLShaderCache::priv (LP: #1097664)
I have bumped the opengl ABI for completeness but it's probably not necessary
because:
(a) No code outside of the opengl plugin uses GLShaderCache; and
(b) Even if there was code using it, I'm not sure if the addition of a
non-virtual destructor would affect the binary object size.
. Fixes: https://bugs.launchpad.net/bugs/1097664.
Approved by PS Jenkins bot, Sam Spilsbury.