~compiz-team/compiz/compiz.fix_1096455

Viewing all changes in revision 3552.

  • Committer: Tarmac
  • Author(s): Daniel van Vugt
  • Date: 2013-01-09 23:03:35 UTC
  • mfrom: (3549.3.1 priv)
  • Revision ID: tarmac-20130109230335-ytwz82pgbb4790yo
Avoid leaking GLShaderCache::priv (LP: #1097664)

I have bumped the opengl ABI for completeness but it's probably not necessary
because:
  (a) No code outside of the opengl plugin uses GLShaderCache; and
  (b) Even if there was code using it, I'm not sure if the addition of a
      non-virtual destructor would affect the binary object size.
. Fixes: https://bugs.launchpad.net/bugs/1097664.

Approved by PS Jenkins bot, Sam Spilsbury.

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