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Committer:
Sam Spilsbury
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Date:
2012-12-01 14:19:37 UTC
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Revision ID:
sam.spilsbury@canonical.com-20121201141937-0aecanu3lwn1cvdd
Fix some damage oddities, calculate the bounding box precisely.
Unfortunately the fallback mode still needs work, but I have no idea how
to make the math for that work. I suspect it involves translating
by a scaled distanced from the origin.