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Instructions for building on Win32
==================================
Pablo d'Angelo, Nov. 25, 2007
Instructions for build with MSVC 2003 and dependencies
downloaded from hugin.panotools.org/sdk
Place dependencies alongside the enblend folder:
build-directory
enblend-3.1
wxMSW-2.8.4 (only required for tiff, jpeg and png libraries)
OpenExr
Deploy
lcms-1.17
libxmi-1.2
STLport-5.1.4
boost_1_34_1
Then open the enblend_msvc2003 solution and build
the release configuration. No further configuration
should be required. Using a later compiler might require
rebuilding boost and STLport before proceeding. Refer
to their build instructions for more details.
=====================================================
Older build instructions:
Joe Beda -- http://www.eightypercent.net
Last updated Nov. 15, 2004
Requrements:
* Microsoft Visual C++ 2003
- It is ok to use the express version of 2k5
- Alternatively, you can use the command-line Visual C++ Toolkit:
The tools can be downloaded for free from:
http://msdn.microsoft.com/visualc/vctoolkit2003/
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
However, you don't get a build system. If you are interested
you can convert our build system to some other freeware build.
* Boost - http://www.boost.org/
- Instructions for building here: http://www.boost.org/
- Use the vc7.1 target.
- It is ok to just install the boost header files - Enblend does not
use any boost libraries.
* libtiff - http://www.remotesensing.org/libtiff/
- I've gotten it working using v3.7.0
- Instructions for building are here:
http://www.remotesensing.org:16080/libtiff/build.html#PC
* Let MSVC know about these libraries
- Go to Tools|Options|Projects|VC++ Directories
- Under "Include files" put in the directories for the boost and libtiff
include files. For me this is "D:\Projects\Tools\include\boost-1_31"
and "D:\Projects\Tools\include\libtiff"
- Under "Library files" put in the directories for the boost and libtiff
library files. For me this is "d:\projects\tools\lib"
To Build:
Start VS and load enblend.sln
Hit Ctrl+Shift+B to build.
Find the binary in enblend/src/Debug|Release
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