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// MyCommand.cs
//
// This is a simple command called MyCommand. If you're going to
// create a Command addin, you can start by copying this code
// to begin your own command class.
using System;
using Do.Universe;
namespace MyAddinNamespace
{
public class MyCommand : ICommand
{
public string Name {
get {
return "The name of the command.";
}
}
public string Description {
get {
return "A description of the command.";
}
}
public string Icon {
get {
// Look in /usr/share/icons/Tango/* for some great icons
// to use. Just return the name of the icon, without the
// path or extension.
return "my-command-icon";
}
}
public Type[] SupportedItemTypes {
get {
return new Type[] {
// Supported item types go here.
};
}
}
public bool SupportsItem (IItem item)
{
// Here, you can filter the items you support further. The argument
// is non-null is a subtype of one of your SupportedItemTypes.
return true;
}
public IItem[] Perform (IItem[] items, IItem[] modItems)
{
// This is where the magic happens.
// If you return a non-null, non-empty array of IItems, they will
// be presented to the user in the main window for a new search.
// You can return null if you don't want to provide any items to
// the user as a result of performing your command.
return null;
}
//////////////////////////////////////////////////////////////////////
/// If you don't plan on supporting modifier items (third pane), ///
/// you can safely leave all of the following methods as they are. ///
//////////////////////////////////////////////////////////////////////
public Type[] SupportedModifierItemTypes {
get {
return new Type[] {
// Supported modifier item types go here.
};
}
}
public bool ModifierItemsOptional {
get { return true; }
}
public bool SupportsModifierItemForItems (IItem[] items, IItem modItem)
{
return true;
}
public IItem[] DynamicModifierItemsForItem (IItem item)
{
return null;
}
}
}
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