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// WindowSwitchAction.cs
//
//GNOME Do is the legal property of its developers. Please refer to the
//COPYRIGHT file distributed with this
//source distribution.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using Do.Universe;
using Wnck;
namespace WindowManager
{
//This code can't go without acknowledging the woman who made it all
//possible. I know this file in itself is not much but it seemed
//like a good place to put this. You have always supported me Kristin.
//You have put up with the late nights of me hacking away at this and many
//many other parts of Do. You showed amazing patience and you
//have even showed interest from time to time. I love you baby girl.
//Without you I never would have gotten this far.
public class WindowActionAction : AbstractAction
{
protected Dictionary<string, List<Window>> procList;
protected Dictionary<string, List<Window>> procListDyn;
protected Dictionary<string, string> matchList;
protected Screen scrn;
public WindowActionAction()
{
Gtk.Application.Init ();
scrn = Screen.Default;
WindowListItems.GetList (out procList);
WindowListItems.GetList (out procListDyn);
matchList = new Dictionary<string,string> ();
WindowListItems.ListUpdated += UpdateList;
}
public override string Name {
get { return "Action Window"; }
}
public override string Description {
get { return "Action a Window."; }
}
public override string Icon {
get { return "eog"; } //fixme
}
public override bool SupportsModifierItemForItems (IItem[] items, IItem modItem)
{
return true;
}
public override bool ModifierItemsOptional {
get { return false; }
}
protected void UpdateList ()
{
WindowListItems.GetList (out procList);
WindowListItems.GetList (out procListDyn);
}
public override Type[] SupportedModifierItemTypes {
get { return new Type [] {
typeof (IWindowItem)};
}
}
public override IItem[] DynamicModifierItemsForItem (IItem item)
{
IItem[] items;
if (item is ApplicationItem) {
string application = (item as ApplicationItem).Exec;
application = application.Split (new char[] {' '})[0];
if (!procListDyn.ContainsKey (application)) return null;
List<Window> winList;
procListDyn.TryGetValue(application, out winList);
items = new IItem[winList.Count];
for (int i = 0; i < winList.Count; i++) {
items[i] = new WindowItem (winList[i], item.Icon);
}
} else if (item.GetType () == typeof (GenericWindowItem)) {
items = new IItem [1];
items[0] = new WindowItem (WindowListItems.CurrentWindow,
"gnome-window-manager");
} else {
return null;
}
return items;
}
public override Type[] SupportedItemTypes {
get { return new Type[] {
typeof (ApplicationItem),
typeof (GenericWindowItem) };
}
}
public override bool SupportsItem (IItem item)
{
if (item is GenericWindowItem) return true;
string application = (item as ApplicationItem).Exec;
application = application.Split (new char[] {' '})[0];
if (matchList.ContainsKey (application)) {
string s;
matchList.TryGetValue (application, out s);
if (s != item.Name) return false;
} else {
matchList.Add (application, item.Name);
}
if (!procList.ContainsKey (application)) return false;
//procList.Remove (application); //fixme potential crasher!
return true;
}
public override IItem[] Perform (IItem[] items, IItem[] modItems)
{
return null;
}
}
public class WindowListItems
{
private static Dictionary<string, List<Window>> windowList;
private static Wnck.Screen scrn;
private static bool listLock;
private static Window currentWindow;
public static Window CurrentWindow {
get {
return currentWindow;
}
}
static WindowListItems ()
{
Gtk.Application.Init (); //why do i HAVE to do this?
windowList = new Dictionary<string,List<Window>> ();
scrn = Screen.Default;
scrn.WindowOpened += OnWindowOpened;
scrn.WindowClosed += OnWindowClosed;
scrn.ActiveWindowChanged += OnActiveWindowChanged;
}
public static void GetList (out Dictionary<string, List<Window>> winList)
{
winList = new Dictionary<string,List<Window>> ();
foreach (KeyValuePair<string, List<Window>> kvp in windowList) {
winList.Add (kvp.Key, kvp.Value);
}
}
private static void OnActiveWindowChanged (object o, ActiveWindowChangedArgs args)
{
try {
if (!scrn.ActiveWindow.IsSkipTasklist)
currentWindow = scrn.ActiveWindow;
}
catch {
}
}
private static void OnWindowOpened (object o, WindowOpenedArgs args)
{
if (args.Window.IsSkipTasklist) return;
Thread updateRunner = new Thread (new ThreadStart (UpdateList));
updateRunner.Start ();
}
private static void OnWindowClosed (object o, WindowClosedArgs args)
{
if (args.Window.IsSkipTasklist) return;
Thread updateRunner = new Thread (new ThreadStart (UpdateList));
updateRunner.Start ();
}
private static void UpdateList ()
{
if (listLock) return;
listLock = true;
windowList.Clear ();
ProcessStartInfo st = new ProcessStartInfo ("ps");
st.RedirectStandardOutput = true;
st.UseShellExecute = false;
Process process;
string processName;
foreach (Window w in scrn.Windows) {
if (w.Pid == 0) continue;
if (w.IsSkipTasklist) continue;
st.Arguments = "c -o cmd --no-headers " + w.Pid;
process = Process.Start (st);
process.WaitForExit ();
if (process.ExitCode != 0) continue;
processName = process.StandardOutput.ReadLine ();
if (windowList.ContainsKey (processName)) {
List<Window> winList;
windowList.TryGetValue (processName, out winList);
winList.Add (w);
} else {
List<Window> winList = new List<Window> ();
winList.Add (w);
windowList.Add (processName, winList);
}
}
listLock = false;
ListUpdated ();
}
public static event ListUpdatedDelegate ListUpdated;
public delegate void ListUpdatedDelegate ();
}
public class WindowMaximizeAction : WindowActionAction
{
public override string Name {
get { return "Maximize Window"; }
}
public override string Description {
get { return "Make a window consume the whole screen"; }
}
public override string Icon {
get { return "up"; }
}
public override IItem[] Perform (IItem[] items, IItem[] modItems)
{
(modItems[0] as WindowItem).Window.Maximize ();
return null;
}
}
public class WindowMinimizeAction : WindowActionAction
{
public override string Name {
get { return "Minimize/Restore"; }
}
public override string Description {
get { return "Minimize/Restore a Window"; }
}
public override string Icon {
get { return "down"; }
}
public override IItem[] Perform (IItem[] items, IItem[] modItems)
{
Window w = (modItems[0] as WindowItem).Window;
if (w.IsMinimized)
w.Unminimize (Gtk.Global.CurrentEventTime);
else
w.Minimize ();
return null;
}
}
public class WindowShadeAction : WindowActionAction
{
public override string Name {
get { return "Shade/UnShade"; }
}
public override string Description {
get { return "Shade a Window into its Titlebar"; }
}
public override string Icon {
get { return "top"; }
}
public override IItem[] Perform (IItem[] items, IItem[] modItems)
{
Wnck.Window w = (modItems[0] as WindowItem).Window;
if (w.IsShaded)
w.Unshade ();
else
w.Shade ();
return null;
}
}
public class WindowFocusAction : WindowActionAction
{
public override string Name {
get { return "Focus Window"; }
}
public override string Description {
get { return "Bring a window into Focus"; }
}
public override string Icon {
get { return "window-new"; }
}
public override IItem[] Perform (IItem[] items, IItem[] modItems)
{
Wnck.Window w = (modItems[0] as WindowItem).Window;
if (!w.IsInViewport (Wnck.Screen.Default.ActiveWorkspace)) {
int viewX, viewY, viewW, viewH;
int midX, midY;
Screen scrn = Screen.Default;
Workspace wsp = scrn.ActiveWorkspace;
//get our windows geometry
w.GetGeometry (out viewX, out viewY, out viewW, out viewH);
//we want to focus on where the middle of the window is
midX = viewX + (viewW / 2);
midY = viewY + (viewH / 2);
//The positions given above are relative to the current viewport
//This makes them absolute
midX += wsp.ViewportX;
midY += wsp.ViewportY;
//Check to make sure our middle didn't wrap
if (midX > wsp.Width) {
midX %= wsp.Width;
}
if (midY > wsp.Height) {
midY %= wsp.Height;
}
//take care of negative numbers (happens?)
while (midX < 0)
midX += wsp.Width;
while (midY < 0)
midX += wsp.Height;
Wnck.Screen.Default.MoveViewport (midX, midY);
}
w.Activate (Gtk.Global.CurrentEventTime);
return null;
}
}
}
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