~ctibrazil/fabathome-model1/ApplicationV0.23

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
/*License Notification
Fab@Home operates under the BSD Open Source License

Copyright (c) 2006, Hod Lipson and Evan Malone (evan.malone@cornell.edu) All rights reserved. 

Redistribution and use in source and binary forms, with or without modification, 
are permitted provided that the following conditions are met: 

Redistributions of source code must retain the above copyright notice, 
this list of conditions and the following disclaimer. 
Redistributions in binary form must reproduce the above copyright notice, 
this list of conditions and the following disclaimer in the documentation and/or 
other materials provided with the distribution. 
Neither the name of the Fab@Home Project nor the names of its contributors may be 
used to endorse or promote products derived from this software without specific 
prior written permission. 

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

// Material.cpp: implementation of the CMaterial class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

// -------------------------------------------------------------------
CMaterial::CMaterial()
// -------------------------------------------------------------------
{// default values

	SetDefaults();

}

// -------------------------------------------------------------------
CMaterial::~CMaterial()
// -------------------------------------------------------------------
{

}


//---------------------------------------------------------------------------
void CMaterial::Serialize(CArchive& ar)
//---------------------------------------------------------------------------
{// Save / Load

	int version = 10;

	if (ar.IsStoring()) { //add storing code here

		ar << version;

		// save data

		ar << name;
		color.Serialize(ar);
		ar << alpha;
		ar << description;

		ar << version;

	}	else	{  // add loading code here

		int version1, version2;
		ar >> version1; if (version1 < 10 || version1 > version) throw 6;

		// load data

		ar >> name;
		color.Serialize(ar);
		ar >> alpha;
		ar >> description;

		ar >> version2; if (version2 != version1) throw 6;

	}
}

//---------------------------------------------------------------------------
CMaterial::CMaterial(CMaterial& s)
//---------------------------------------------------------------------------
{
	*this = s;
}

//---------------------------------------------------------------------------
CMaterial& CMaterial::operator=(const CMaterial& s)
//---------------------------------------------------------------------------
{

	name = s.name;
	color = s.color;
	alpha = s.alpha;
	description = s.description;

	return *this;
}


//---------------------------------------------------------------------------
bool CMaterial::LoadFile(CString matfilename, CString& errorstr)
//---------------------------------------------------------------------------
{ // read material parameters from ascii file

	SetDefaults();

	CStdioFile file;
	if (file.Open(matfilename, CFile::modeRead) == 0)
		return false;

	CString line;
	BOOL readok;
	CString error;

	do {
		readok = file.ReadString(line);
		line.Trim();
		if (readok && !line.IsEmpty() && !(line[0]=='#')  && !(line[0]=='/') && !(line[0]=='%') && !(line[0]==';')) {
			CString str1 = line.SpanExcluding(" \t,:");
			CString str1a = line.Mid(str1.GetLength());
			CString str1b = str1a.SpanIncluding(" \t,:");
			CString str2 = str1a.Mid(str1b.GetLength());
			str1.Trim();
			str2.Trim();
			if (!str1.IsEmpty()) {
				if (str1.CompareNoCase("NAME")==0) {
					name = str2;
				} else if (str1.CompareNoCase("DESCRIPTION")==0) {
					description = str2;
				} else if (str1.CompareNoCase("COLOR")==0) {
					str2.Replace(","," ");
					int j=sscanf_s(str2,"%lf %lf %lf %lf", &color.x, &color.y, &color.z, &alpha);
					if (j != 4) {
						error.Format("%s: Cannot read color '%s'\n", matfilename, line);
						errorstr += error;
						color = CVec(0.5,0.5,0.5);
						alpha = 1;
						return false;
					}
				} else {
	//				error.Format("%s: Unrecognized token '%s'\n", toolfilename, str1);
	//				errorstr += error;
				}
			} else {
				error.Format("%s: Cannot parse '%s'\n", matfilename, line);
				errorstr += error;
			}
		}
	} while (readok);

	// convert current position from mm to steps

	file.Close();
	return true;
}

//---------------------------------------------------------------------------
bool CMaterial::SetDefaults()
//---------------------------------------------------------------------------
{ 
	name = "Undefined";
	description = "";
	color = CVec(0.5,0.5,0.5);
	alpha = 1;

	return true;
}


//---------------------------------------------------------------------------
bool CMaterial::LoadMaterials(CString directory)
//---------------------------------------------------------------------------
{ // open and read all material files in given directory

   CFabAtHomeApp *pApp = (CFabAtHomeApp *) AfxGetApp();

   CMaterial newmat;
   CString errorstr;

   WIN32_FIND_DATA FindFileData;
   HANDLE hFind = INVALID_HANDLE_VALUE;

   hFind = FindFirstFile(directory+"\\*.material", &FindFileData);
   if (hFind == INVALID_HANDLE_VALUE) // Invalid file handle; GetLastError()
	   return false;

   do {
	   bool loaded = newmat.LoadFile(directory+"\\"+FindFileData.cFileName, errorstr);
	   if (loaded) 
		   pApp->material.Add(newmat);
	   TRACE("Loaded material %s\n", newmat.name);
   } while (FindNextFile(hFind, &FindFileData) != 0);

   if (!errorstr.IsEmpty())
	   ((CFabAtHomeApp *)AfxGetApp())->Log(CString("Error found while reading material files: ")+errorstr+" Erroneous files skipped.");

   DWORD dwError = GetLastError();
   FindClose(hFind);
   if (dwError != ERROR_NO_MORE_FILES) // FindNextFile error; dwError
	   return false;

   return true;

}

//---------------------------------------------------------------------------
int CMaterial::SearchByName(CString name)
//---------------------------------------------------------------------------
{ // search all material and find match by name

   CFabAtHomeApp *pApp = (CFabAtHomeApp *) AfxGetApp();
   name.Trim();
   if (name.IsEmpty())
	   return -1;

   // try exact match
   for (int i=0; i<pApp->material.GetSize(); i++) {
	   if (name.CompareNoCase(pApp->material[i].name) == 0) 
		   return i;
   }

   // try weak match

   for (int i=0; i<pApp->material.GetSize(); i++) {
	   if (name.Find(pApp->material[i].name) != -1) 
		   return i;
   }

   return -1;

}