304.1.2
by Matthew Fuller
Run 'make indent' to reindent the world. |
1 |
/*
|
554.1.6
by Matthew Fuller
Collapse away redundant license texts in most .h files. These are all |
2 |
* Copyright 1992 Claude Lecommandeur.
|
159
by Richard Levitte
It started with a notification about tout not being properly |
3 |
*/
|
4 |
||
484
by Matthew Fuller
Consistently rename all the include guards so they match the filename, |
5 |
#ifndef _CTWM_SOUND_H
|
6 |
#define _CTWM_SOUND_H
|
|
429
by Matthew Fuller
Add include guards to some header files that lack them, and shift some |
7 |
|
463.1.5
by Matthew Fuller
Export sound_init() and call it explicitly in main. |
8 |
void sound_init(void); |
463.1.10
by Matthew Fuller
Pull the list-clearing out of the file-reading func and ref it |
9 |
void sound_clear_list(void); |
463.1.6
by Matthew Fuller
Export and load the list in the main func too. Remove the code in |
10 |
void sound_load_list(void); |
459.1.21
by Matthew Fuller
Take out var names in prototypes for consistency. |
11 |
void play_sound(int); |
459.1.20
by Matthew Fuller
Don't extern prototypes. |
12 |
void play_startup_sound(void); |
13 |
void play_exit_sound(void); |
|
463.1.9
by Matthew Fuller
Add a flag for when we set sounds in the config file, and refuse to |
14 |
void sound_set_from_config(void); |
459.1.20
by Matthew Fuller
Don't extern prototypes. |
15 |
void toggle_sound(void); |
16 |
void reread_sounds(void); |
|
459.1.21
by Matthew Fuller
Take out var names in prototypes for consistency. |
17 |
void set_sound_host(char *); |
463.1.12
by Matthew Fuller
Make these setter funcs actually return info about whether they |
18 |
int set_sound_event_name(const char *, const char *); |
19 |
int set_sound_event(int, const char *); |
|
429
by Matthew Fuller
Add include guards to some header files that lack them, and shift some |
20 |
|
484
by Matthew Fuller
Consistently rename all the include guards so they match the filename, |
21 |
#endif /* _CTWM_SOUND_H */ |