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/*
* Functions related to the warp ring
*
* There are functions that are _named_ like warp-ring funcs, but aren't
* really, and so aren't here. Some examples are f.warphere which is
* workspaces-related, and f.warptoscreen which is screen-related.
*
* There are also funcs that aren't really ring related, but I've put
* here because they're still warping to window related, like f.warpto /
* f.warptoiconmgr.
*/
#include "ctwm.h"
#include <string.h>
#include "functions_internal.h"
#include "iconmgr.h"
#include "list.h"
#include "otp.h"
#include "screen.h"
#include "win_iconify.h"
#include "win_utils.h"
bool WindowIsOnRing(TwmWindow *win);
static void WarpAlongRing(XButtonEvent *ev, bool forward);
DFHANDLER(warpto)
{
TwmWindow *tw;
int len;
len = strlen(action);
#ifdef WARPTO_FROM_ICONMGR
/* XXX should be iconmgrp? */
if(len == 0 && tmp_win && tmp_win->iconmgr) {
printf("curren iconmgr entry: %s", tmp_win->iconmgr->Current);
}
#endif /* #ifdef WARPTO_FROM_ICONMGR */
for(tw = Scr->FirstWindow; tw != NULL; tw = tw->next) {
if(!strncmp(action, tw->name, len)) {
break;
}
if(match(action, tw->name)) {
break;
}
}
if(!tw) {
for(tw = Scr->FirstWindow; tw != NULL; tw = tw->next) {
if(!strncmp(action, tw->class.res_name, len)) {
break;
}
if(match(action, tw->class.res_name)) {
break;
}
}
if(!tw) {
for(tw = Scr->FirstWindow; tw != NULL; tw = tw->next) {
if(!strncmp(action, tw->class.res_class, len)) {
break;
}
if(match(action, tw->class.res_class)) {
break;
}
}
}
}
if(tw) {
if(Scr->WarpUnmapped || tw->mapped) {
if(!tw->mapped) {
DeIconify(tw);
}
WarpToWindow(tw, Scr->RaiseOnWarp);
}
}
else {
XBell(dpy, 0);
}
}
DFHANDLER(warptoiconmgr)
{
TwmWindow *tw, *raisewin = NULL;
int len;
Window iconwin = None;
len = strlen(action);
if(len == 0) {
if(tmp_win && tmp_win->iconmanagerlist) {
raisewin = tmp_win->iconmanagerlist->iconmgr->twm_win;
iconwin = tmp_win->iconmanagerlist->icon;
}
else if(Scr->iconmgr->active) {
raisewin = Scr->iconmgr->twm_win;
iconwin = Scr->iconmgr->active->w;
}
}
else {
for(tw = Scr->FirstWindow; tw != NULL; tw = tw->next) {
if(strncmp(action, tw->icon_name, len) == 0) {
if(tw->iconmanagerlist &&
tw->iconmanagerlist->iconmgr->twm_win->mapped) {
raisewin = tw->iconmanagerlist->iconmgr->twm_win;
break;
}
}
}
}
if(raisewin) {
OtpRaise(raisewin, WinWin);
XWarpPointer(dpy, None, iconwin, 0, 0, 0, 0, 5, 5);
}
else {
XBell(dpy, 0);
}
}
void
UnlinkWindowFromRing(TwmWindow *win)
{
TwmWindow *prev = win->ring.prev;
TwmWindow *next = win->ring.next;
/*
* 1. Unlink window
* 2. If window was only thing in ring, null out ring
* 3. If window was ring leader, set to next (or null)
*
* If the window is the only one in the ring, prev == next == win,
* so the unlinking effectively is a NOP, but that doesn't matter.
*/
prev->ring.next = next;
next->ring.prev = prev;
win->ring.next = win->ring.prev = NULL;
if(Scr->Ring == win) {
Scr->Ring = (next != win ? next : NULL);
}
if(!Scr->Ring || Scr->RingLeader == win) {
Scr->RingLeader = Scr->Ring;
}
}
static void
AddWindowToRingUnchecked(TwmWindow *win, TwmWindow *after)
{
TwmWindow *before = after->ring.next;
win->ring.next = before;
win->ring.prev = after;
after->ring.next = win;
before->ring.prev = win;
}
void
AddWindowToRing(TwmWindow *win)
{
if(Scr->Ring) {
AddWindowToRingUnchecked(win, Scr->Ring);
}
else {
win->ring.next = win->ring.prev = Scr->Ring = win;
}
}
bool
WindowIsOnRing(TwmWindow *win)
{
return win && win->ring.next;
}
/* Taken from vtwm version 5.3 */
DFHANDLER(ring)
{
if(tmp_win->ring.next || tmp_win->ring.prev) {
/* It's in the ring, let's take it out. */
UnlinkWindowFromRing(tmp_win);
}
else {
/* Not in the ring, so put it in. */
AddWindowToRing(tmp_win);
}
/*tmp_win->ring.cursor_valid = false;*/
}
DFHANDLER(warpring)
{
switch(((char *)action)[0]) {
case 'n':
WarpAlongRing(&eventp->xbutton, true);
break;
case 'p':
WarpAlongRing(&eventp->xbutton, false);
break;
default:
XBell(dpy, 0);
break;
}
}
/*
* Synthetic function: this is used internally as the action in some
* magic menus like the TwmWindows et al.
*/
DFHANDLER(winwarp)
{
tmp_win = (TwmWindow *)action;
if(! tmp_win) {
return;
}
if(Scr->WarpUnmapped || tmp_win->mapped) {
if(!tmp_win->mapped) {
DeIconify(tmp_win);
}
WarpToWindow(tmp_win, Scr->RaiseOnWarp);
}
}
/*
* Backend util for f.warpring
*/
static void
WarpAlongRing(XButtonEvent *ev, bool forward)
{
TwmWindow *r, *head;
if(Scr->RingLeader) {
head = Scr->RingLeader;
}
else if(!(head = Scr->Ring)) {
return;
}
if(forward) {
for(r = head->ring.next; r != head; r = r->ring.next) {
if(!r) {
break;
}
if(r->mapped && (Scr->WarpRingAnyWhere || visible(r))) {
break;
}
}
}
else {
for(r = head->ring.prev; r != head; r = r->ring.prev) {
if(!r) {
break;
}
if(r->mapped && (Scr->WarpRingAnyWhere || visible(r))) {
break;
}
}
}
/*
* Note: (Scr->Focus == NULL) is necessary when we move to (or
* are in) a workspace that has a single window, and we're not
* on that window (but the window is head), and we want f.warpring
* to warp to it.
* Generalised that is also true if we are on a window but it is
* not on the ring.
* TODO: on an empty screen, it still moves the mouse cursor...
*/
if(r && (r != head
|| Scr->Focus == NULL
|| !WindowIsOnRing(Scr->Focus))) {
TwmWindow *p = Scr->RingLeader, *t;
Scr->RingLeader = r;
WarpToWindow(r, true);
if(p && p->mapped &&
(t = GetTwmWindow(ev->window)) &&
p == t) {
p->ring.cursor_valid = true;
p->ring.curs_x = ev->x_root - t->frame_x;
p->ring.curs_y = ev->y_root - t->frame_y;
#ifdef DEBUG
/* XXX This is the Tmp_win [now] internal to the event code? */
fprintf(stderr,
"WarpAlongRing: cursor_valid := true; x := %d (%d-%d), y := %d (%d-%d)\n",
Tmp_win->ring.curs_x, ev->x_root, t->frame_x, Tmp_win->ring.curs_y, ev->y_root,
t->frame_y);
#endif
/*
* The check if the cursor position is inside the window is now
* done in WarpToWindow().
*/
}
}
}
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