~dandrader/unity8/multiInstanceAppNEW

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Fix real world submenus (e.g. kate) not getting their first item selected on open

MenuBar.qml: remove unused function
MenuPopup.qml: Select first item when one arrives if there's no currentItem instead of on completion
unitymenumodel.cpp: trick rowCount() to simulate "real world late" menus
tst_MenuPopup.qml: adapt to unitymenumodel.cpp changes (and make the Up test actually press Up and not Down) (LP: #1666859)

Approved by: Lukáš Tinkl, Unity8 CI Bot

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