Why Wont You Just Die
The party meets up in the tavern and Mirime, Ovilyn and Elmer remember that a while back Captain Mills had asked them to take care of some roaming mobs of undead that had been spotted a good ways to the northwest of the town. They’d done some investigation at the time but only encountered a skeletal warhorse and rider and figured perhaps they should go back and do some more looking.
Gary suggests they swing by the location of the disappearing wizard tower since it’s in vaguely the right direction and they all agree. Shortly after leaving town they encounter a satyr wandering through the woods playing his pan pipes and try to get some information from him but he’s not terribly well informed. He is reasonably friendly though.
They stop by the location of the wizard tower and find a circle of regrowing grass with a deep depression in the center where the tower would have been but very little else of interest.
Turning northwards they spot a church steeple far to the north and head that way. They find a partially ruined stone church next to a relatively large parish graveyard and decide to investigate the church first. The see a dim figure at the other end of the building when they enter and try to engage in conversation but it appears whatever language it speaks they don’t, though it seems related to infernal somehow perhaps. As the figure advances they decide there’s likely to be a fight and prepare, but after beating on it for a while and Gary losing a few max hit points, they discover their mundane weapons don’t seem to be hurting it much so Gary grapples it and the rest of the party pelt it with flammable objects and spells, eventually managing to destroy it.
They find that the altar of the church has been defiled to be used in some form of dark ritual, so Elmer performs a ritual blessing, sanctifying the church in the name of Dwarfoe. Mirime loots the dead Wight and the party finds a pile of valuables, gold, gems and other miscellany behind the altar as if they had just been tossed away, about 700G worth.
The fight having taken a good bit out of them they debate whether to continue exploring or not and eventually decide to at least look around the graveyard but are immediately confronted by a mob of zombies which they manage to deal with relatively easily, finding 600G worth of rings, necklaces, etc. as they loot the corpses. They decide to return to town and rest up before tackling the ominous mausoleum in the center of the graveyard.