The party is breakfasting in the tavern and Elmer brings up their need for wheat for pretzels again and decides to contact Dwarfoe directly for guidance. Dwarfoe informs them that there is wheat somewhere out west, that they may be successful looking for it and that they may require additional equipment to be successful. Before embarking on their wheat based quest, they decide to visit Mason at the general store, whose name they can’t remember so they just start calling him Carl and the store Carl’s Club.

Gary had previously ordered a horse and cart which had arrived and after his experience with damage resistant undead he wanted a silvered sword as well, Mason/Carl was able to provide him with a silver replacement for his current giant cleaver sword. Elmer gets some incense, Reed gets a dose of Assassin’s Blood poison, some oil and some silver trinkets as well as a large clay jar. Nahala wants to pick up a wand of magic missile but doesn’t have a lot of luck haggling with Mason/Carl until she offers to put him in touch with some pirates for some hard to find items. Mason/Carl expresses an interest in any kind of delicacies or liquor as well as any magic rings they may come across, offering market value plus a finder’s fee for anything the party finds.

Gary performs the ritual to communicate with animals in order to talk to the cart horse and discovers its name is Doneeeeeeigh which he immediately shortens to Don and the party sets out towards the pirate camp riding in the cart with Reed driving. They decide to head southwest to try to find a place where they can cross the river with the cart and eventually come to a partially ruined stone bridge which Elmer is able to fix up enough to get the cart across using their stone cutting. It’s quite late in the day at this point so the party camps.

During the last watch of the night Gary is approached by a sexy lizard lady who tells him she’s been out hunting river crocodiles but that she hasn’t had any luck finding them. Gary leads her back to the campfire and offers her some jerky and she distracts him briefly then sucker punches him and reveals herself as a green hag. Gary calls out to wake the rest of the party and they join in the melee. The hag gets a couple good shots in on Gary and then after a particularly effective attack by Nahala turns her attention on the tiefling whom she manages to knock unconscious. Elmer interposes themself between the hag and Nahala’s unconscious body and finishes off the hag with a spell. They loot the body and find a spyglass worth a thousand gold that Reed asks to use for scouting.