Gary and Elmer return to the pirate cove and head up to the keep to speak with Captain Ardent. They knock on the door and are invited in by a sailor acting as a servant who ushers them into a nicely appointed study furnished with mismatched but well constructed furniture, with a book case full of nautical references, a map table and a desk. Behind the desk is a Triton woman dessed as a sort of naval officer with a heavy blue coat on, gold epaulets and a saber. She welcomes them and asks whether they’ve come to join her crew as they’re always recruiting new members. They explain they’re looking for information about a Lizard King and while she isn’t able to provide anything terribly specific, does mention that one of the incoming ships a few weeks prior had mentioned some lizard people near the Vegepygmy village, roughly halfway between the pirate cove and Port Dwarfoe. Gary looks over the bookshelf and finds a book on swordplay that he flips through for a few minutes, learning some techniques for dealing with multiple opponents with a greatsword. Captain Ardent asks if they are interested in joining her crew on occasion as she can always use experienced fighters and when they express an interest she takes them out to her flagship and runs them through a few exercises, climbing the mast, firing and reloading a canon, a little swordplay, then offers them two tokens that will allow them to join the crew when they come next if there’s a ship about to put to sea.