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Viewing changes to source/gameengine/Converter/BL_SkinDeformer.h

  • Committer: Dietrich Bollmann
  • Date: 2009-04-26 06:25:14 UTC
  • mfrom: (184.1.520)
  • Revision ID: diresu@web.de-20090426062514-ly27wepl1t5d7p8s
Update to state of blender repository from 2009-04-26 revision 19927.

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/**
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 * $Id: BL_SkinDeformer.h 19872 2009-04-22 16:26:22Z ben2610 $
 
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 * $Id: BL_SkinDeformer.h 19923 2009-04-25 12:20:59Z ben2610 $
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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        virtual ~BL_SkinDeformer();
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        bool Update (void);
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        bool Apply (class RAS_IPolyMaterial *polymat);
 
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        bool UpdateBuckets(void) 
 
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        {
 
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                // update the deformer and all the mesh slots; Apply() does it well, so just call it.
 
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                return Apply(NULL);
 
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        }
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        bool PoseUpdated(void)
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                { 
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                        if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) {