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Viewing changes to source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp

  • Committer: Dietrich Bollmann
  • Date: 2009-04-26 06:25:14 UTC
  • mfrom: (184.1.520)
  • Revision ID: diresu@web.de-20090426062514-ly27wepl1t5d7p8s
Update to state of blender repository from 2009-04-26 revision 19927.

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/**
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 * $Id: KX_ConvertPhysicsObjects.cpp 19872 2009-04-22 16:26:22Z ben2610 $
 
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 * $Id: KX_ConvertPhysicsObjects.cpp 19923 2009-04-25 12:20:59Z ben2610 $
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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                        //printf("update\n");
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                        return true;//??
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                }
 
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                virtual bool UpdateBuckets(void)
 
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                {
 
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                        // this is to update the mesh slots outside the rasterizer, 
 
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                        // no need to do it for this deformer, it's done in any case in Apply()
 
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                        return false;
 
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                }
 
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                virtual RAS_Deformer *GetReplica()
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                {
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                        KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);