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Viewing changes to source/gameengine/Physics/Bullet/CcdGraphicController.cpp

  • Committer: Dietrich Bollmann
  • Date: 2009-04-26 06:25:14 UTC
  • mfrom: (184.1.520)
  • Revision ID: diresu@web.de-20090426062514-ly27wepl1t5d7p8s
Update to state of blender repository from 2009-04-26 revision 19927.

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void CcdGraphicController::setLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax)
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{
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        m_localAabbMin = btVector3(aabbMin[0],aabbMin[1],aabbMin[2]);
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        m_localAabbMax = btVector3(aabbMax[0],aabbMax[1],aabbMax[2]);
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        SetGraphicTransform();
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}
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        m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]);
 
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        m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]);
 
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        SetGraphicTransform();
 
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}
 
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void CcdGraphicController::setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)
 
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{
 
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        m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]);
 
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        m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]);
 
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        SetGraphicTransform();
 
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}
 
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void CcdGraphicController::setLocalAabb(const float* aabbMin,const float* aabbMax)
 
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{
 
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        m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]);
 
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        m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]);
 
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        SetGraphicTransform();
 
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}
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void CcdGraphicController::getAabb(btVector3& aabbMin, btVector3& aabbMax)
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{