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Viewing changes to source/gameengine/Physics/common/PHY_IGraphicController.h

  • Committer: Dietrich Bollmann
  • Date: 2009-04-26 06:25:14 UTC
  • mfrom: (184.1.520)
  • Revision ID: diresu@web.de-20090426062514-ly27wepl1t5d7p8s
Update to state of blender repository from 2009-04-26 revision 19927.

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/**
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 * $Id: PHY_IGraphicController.h 19709 2009-04-13 19:33:22Z gsrb3d $
 
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 * $Id: PHY_IGraphicController.h 19923 2009-04-25 12:20:59Z ben2610 $
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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                        SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
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                */
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                virtual bool SetGraphicTransform()=0;
 
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                virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)=0;
 
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                virtual void setLocalAabb(const float* aabbMin,const float* aabbMax)=0;
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                virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;}
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