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import QtQuick 2.3
import Ubuntu.Components 1.1
import Ubuntu.Components.Popups 1.0
Repeater {
id: buttonsGrid;
model: 81
objectName: "buttonsGrid";
//x : 3* -mainView.blockDistance
function redrawGrid()
{
//console.log("on redraw grid")
for(var i=0; i < model; i++)
{
var row = Math.floor(i/9);
var column = i%9;
if(buttonsGrid.itemAt(i).enabled)
{
var testField = grid.cellConflicts(column,row)
//print (testField)
if (testField == true)
{
//console.log("index "+i+" row/col "+row+"/"+column)
buttonsGrid.itemAt(i).buttonColor = defaultNotAllowedColor;
buttonsGrid.itemAt(i).textColor = defaultTextColor;
}
else {
if(buttonsGrid.itemAt(i).hinted)
{
//buttonsGrid.itemAt(i).buttonColor = defaultHintColor;
buttonsGrid.itemAt(i).textColor = defaultHintColor;
}else{
buttonsGrid.itemAt(i).buttonColor = defaultColor;
buttonsGrid.itemAt(i).textColor = textColor;
buttonsGrid.itemAt(currentX).boldText = false;
}
}
}
}
}
SudokuButton {
id: gridButton;
property bool hinted : false
buttonText: "0";
//width: units.gu(5);
//height: units.gu(5);
size: mainView.width/mainView.height < mainView.resizeFactor ?
mainView.width/10: units.gu(50)/10;
//color: defaultColor;
//border.width: 0
//border.color: defaultBorderColor
//textColor: defaultTextColor;
UbuntuNumberAnimation {
id: numbersAnimation
target: gridButton; property: "opacity";
duration: 2000; easing.type: Easing.InOutQuad
from: 0; to: 1
running: true;
loops: 1
}
anchors.left: ((index - (Math.floor(index / 9) * 9)) > 0) ? buttonsGrid.itemAt(index-1).right : buttonsGrid.left//((index - (Math.floor(index / 9) * 9)) > 0) ? buttonsGrid.itemAt(index-1).right : mainView.left
anchors.leftMargin: ((index - (Math.floor(index / 9) * 9))%3 == 0) ? 4*mainView.blockDistance : mainView.blockDistance
anchors.top: (Math.floor(index / 9) > 0) ? buttonsGrid.itemAt(index-9).bottom : buttonsGrid.top //(Math.floor(index / 9) > 0) ? buttonsGrid.itemAt(index-9).bottom : mainView.top
anchors.topMargin: (Math.floor(index / 9)%3 == 0) ? 4*mainView.blockDistance : mainView.blockDistance
MouseArea {
id: buttonMouseArea2
anchors.fill: parent
enabled: !gridButton.hinted
SequentialAnimation {
id: animateButton
UbuntuNumberAnimation {
id: animateButton1
target: gridButton
properties: "scale"
to: 1.05
from: 1
duration: UbuntuAnimation.SnapDuration
easing: UbuntuAnimation.StandardEasing
}
UbuntuNumberAnimation {
id: animateButton2
target: gridButton
properties: "scale"
to: 1
from: 1.05
duration: UbuntuAnimation.SnapDuration
easing: UbuntuAnimation.StandardEasing
}
onRunningChanged: {
if (animateButton.running == false ) {
mainRectangle.currentX = index;
gridButton.buttonColor = defaultColor;
PopupUtils.open(dialog, gridButton);
}
}
}
onClicked: {
animateButton.start();
/*mainRectangle.currentX = index;
gridButton.buttonColor = defaultColor;
PopupUtils.open(dialog, gridButton);*/
}
onPressed: {
gridButton.buttonColor = String(Qt.darker(defaultColor,1.05));
}
onCanceled: {
gridButton.buttonColor = defaultColor
}
onExited: {
gridButton.buttonColor = defaultColor
}
}
buttonColor: defaultColor;
textColor: defaultTextColor
}
Component.onCompleted: {
switch(difficultySelector.selectedIndex) {
case 0:
var randomnumber = Math.floor(Math.random()*9);
randomnumber += 31;
sudokuBlocksGrid.createNewGame(81 - randomnumber);
break;
case 1:
var randomnumber = Math.floor(Math.random()*4);
randomnumber += 26;
sudokuBlocksGrid.createNewGame(81 - randomnumber);
break;
case 2:
var randomnumber = Math.floor(Math.random()*4);
randomnumber += 21;
sudokuBlocksGrid.createNewGame(81 - randomnumber);
break;
case 3:
var randomnumber = Math.floor(Math.random()*3);
randomnumber += 17;
sudokuBlocksGrid.createNewGame(81 - randomnumber);
break;
case 4:
PopupUtils.open(newGameComponent);
break;
}
}
}
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