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Committer:
Dylan McCall
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Date:
2008-12-13 18:36:48 UTC
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Revision ID:
dmccall@dylan-laptop-20081213183648-whvkkp1taz40mzru
Instead of seperate X and Y components, glide function is now
calculating based on angle and a scalar speed.
Added top speed. Glide speed is not allowed to exceed it. This seems to
have resolved the erratic pointer movements.