[=TODO=] [ ] main game layout should fix left side size to right side (ratio based) [=Defects=] [ ] if the burn is on and the player dies some other way then the burn remains! This happened once, but I'm not clear on how, the TRaceSelector *always* removes all children! [ ] help pages have the wrong size, something with fix_bounds must not work on those [=Resolved=] [-] Occassionally, if very well timed, it is possible to complete piece, yet have the monster move on the same frame into the selector. The piece will be discard, as there is no valid section, and the cursor will not die. -this behaviour seems acceptable, since there is no longer a valid piece, and killing the cursor just seems mean [x] when collecting last puzzle piece the minipuzzle display does not show that piece, the level just goes to the end sequence [x] Inner monster flickers in UL corner on new level -likely resolved as a result of the cleanup of the widge visible status [x] it is possible to start a line trace before the cursor has been created, resulting in an assertion error in GameObject.cursorPosition [x] monster animations continue during game pause (requires rekeying the animations of actors to the game controller to fix) -done as part of animation master/manager rework [x] when the cursor dies it is still possible to start a new trace, leading to some exceptions of course -fixed by not having game assign selector [x] background graphics flickers in view on new level -fixed at some point, with ordering of startup [x] Cursor gets stuck sometimes on edge, you can click, but there is nowhere to move, this may be occurring when you click on a corner, since there is no valid target. This could be checked before going into movement mode. -theory has been confirmed -check anytime there are no directions [x] Cursor can move off of the screen [x] Stack overflow during movePlayer cursor, couldn't identify exact input state, should already consider if there is nowhere to move to... -this comes from being constrained to the play area, the algorithm doesn't quite note that it hasn't moved... -fixed, though the cursor appears to slow-down on edge, this is resulting from vector math and is technically not a defect, or even a problem [x] animal photos from