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/* <license>
* This file is part of the dis-Emi-A HaXe Library. Copyright (c) edA-qa mort-ora-y
* For full copyright and license information please refer to doc/license.txt.
* </license>
*/
package draw;
#if neko
//no BitmapData
import neash.display.Graphics;
import neash.geom.Matrix;
import neash.display.GradientType;
import neash.display.SpreadMethod;
import neash.display.InterpolationMethod;
typedef UInt = Int;
#elseif flash
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
#end
/**
* NOTE: all the #if as3 nonsense is to ensure this works when converted to AS3 as well as
* compiled directly in Haxe. It is a bug in haxe arising from how these Enum'd String types
* are handled. Users of this class can simply use the Enum'd types as expected...
*/
private enum BrushType
{
None;
Solid( color : Color, alpha : Float );
#if !neko
Bitmap( bd : BitmapData );
#end
#if as3
Gradient( type : String, colors : Array<UInt>, alphas : Array<Dynamic>, ratios : Array<Dynamic>,
matrix : Matrix, spreadMethod : String, interpolationMethod : String, focalPointRatio : Float );
#else
Gradient( type : GradientType, colors : Array<UInt>, alphas : Array<Dynamic>, ratios : Array<Dynamic>,
matrix : Matrix, spreadMethod : SpreadMethod, interpolationMethod : InterpolationMethod, focalPointRatio : Float );
#end
Custom;
}
/**
* Creates a logical brush which can be used for filling drawn objects.
* The base class handles the basic cases but allows for a derived class
* to be implemented.
*/
/*interface*/ class Brush implements draw.GraphicsImplement
{
/**
* Determines where there is a fill or not
*/
/*abstract*/ public function isNonEmpty() : Bool
{
Assert.pureVirtual();
return false;
}
/**
* Applies the brush to the graphics object, will be used
* to draw the next objects
*/
/*abstract*/ public function apply( graphics : Graphics ) : Void
{
Assert.pureVirtual();
}
/*abstract*/ public function toString() : String
{
Assert.pureVirtual();
return "";
}
/**
* Creates a new brush with the brightness adjusted by the given
* factor.
*
* @return [out] the new brush, or the original brush if not possible
*/
/*abstract*/ public function adjustBrightness( factor : Float ) : Brush
{
Assert.pureVirtual();
return null;
}
///////////////////////////////////////////////////////////////////////////////////////////
// Constructors
/*ctor*/ static public function empty() : Brush
{
return new BrushImpl( BrushType.None );
}
/*ctor*/ static public function solid( color : Color, ?alpha : Float ) : Brush
{
if( alpha == null )
alpha = 1;
return new BrushImpl( BrushType.Solid( color, alpha ) );
}
/**
* In flash clear brushes are needed to draw areas where the mouse can be
* accepted.
*/
/*ctor*/ static public function clear( ) : Brush
{
return new BrushImpl( BrushType.Solid( Color.rgb(0,0,0), 0 ) );
}
#if !neko
/*ctor*/ static public function bitmap( bd : BitmapData ) : Brush
{
return new BrushImpl( BrushType.Bitmap( bd ) );
}
#end
/*ctor*/ static public function parsed( decl : String ) : Brush
{
define(`TYPE_CHECK',`PARSE_CHECK($1,"Brush",decl)')
var parts = decl.split( " " );
TYPE_CHECK( parts.length > 0 )
if( parts[0] == "None" )
return Brush.empty();
if( parts[0] == "Solid" )
{
TYPE_CHECK( parts.length >= 2 )
//HAXE: the next three lines are to workaround a failure in haxe with Flash9 as the target
var alpha : Null<Float> = null;
if( parts.length > 2 )
alpha = TypeConvert.asFloat( parts[2] );
return Brush.solid(
TypeConvert.asColor( parts[1] ),
alpha
);
}
if( parts[0] == "Multi" )
return MultiBrush.parse( decl );
TYPE_CHECK( false )
return null;
}
/**
* A more convenient way to create simple linear gradients.
*
* @param angle [in] the orientation of the gradient
* @param colors [in] the set of colors to use
* @param lengths [in] the length of each section (must be same length as colors).
* The max length should be the size of the gradient you need, for example,
* if you wish to fill a window of height 100, then 100 should be maximum.
* May be one element longer than colors, in which case the last item is used
* to determine the width, but not a gradient transition point.
* @param alphas [in] (Default=1) array of alphas for each section
* @param translate [in] (Default=none] offset the start point of the gradient, which is
* usually 0,0 aligned in the sprite.
*/
static public function linearGradient( angle : Float, colors : Array<Color>,
lengths : Array<Dynamic>, ?alphas : Array<Float>, ?translate : mathx.Point2 )
{
var maxLen = lengths[lengths.length-1];
var m = new Matrix();
m.createGradientBox( maxLen, maxLen, angle ); //strange, one API that actually uses radians.
if( translate != null )
m.translate( translate.x, translate.y );
var cints = new Array<UInt>();
for( c in colors )
cints.push( c.asInt() );
var ratios = new Array<UInt>();
for( i in 0...colors.length )
ratios.push( Math.round( lengths[i] / maxLen * 255 ) );
return gradient( GradientType.LINEAR, cints, alphas, ratios, m );
}
#if as3
/*ctor*/ static public function gradient( type : Dynamic,
colors : Array<UInt>, alphas : Array<Dynamic>, ratios : Array<Dynamic>,
?matrix : Matrix,
?spreadMethod : Dynamic,
?interpolationMethod : Dynamic,
?focalPointRatio : Float ) : Brush
#else
/*ctor*/ static public function gradient( type : GradientType,
colors : Array<UInt>, alphas : Array<Dynamic>, ratios : Array<Dynamic>,
?matrix : Matrix,
?spreadMethod : Dynamic /*SpreadMethod*/, //HAXE: see StringObjectEnum.hx
?interpolationMethod : Dynamic /*InterpolationMethod*/,
?focalPointRatio : Float ) : Brush
#end
{
if( spreadMethod == null )
#if as3
spreadMethod = "PAD";
#else
//HAXE: this compiles to a VerifyError at the moment, I don't know a workaround!!!!
spreadMethod = SpreadMethod.PAD;
#end
if( interpolationMethod == null )
#if as3
interpolationMethod = "`RGB'";
#else
interpolationMethod = InterpolationMethod.`RGB';
#end
if( focalPointRatio == null )
focalPointRatio = 0;
return new BrushImpl( BrushType.Gradient( untyped type, colors, alphas, ratios, matrix, untyped spreadMethod, untyped interpolationMethod, focalPointRatio ) );
}
}
/**
* Creates a logical brush which can be used for filling drawn objects.
* The base class handles the basic cases but allows for a derived class
* to be implemented.
*/
private class BrushImpl extends /*implements*/ Brush
{
var type : BrushType;
public function new( bt : BrushType )
{
type = bt;
}
/**
* Determines where there is a fill or not
*/
/*final*/ override public function isNonEmpty() : Bool
{
return type != None;
}
/**
* Applies the brush to the graphics object, will be used
* to draw the next objects
*/
/*virtual*/ override public function apply( graphics : Graphics )
{
switch( type )
{
case None:
graphics.endFill(); //hmm, finished last elements, is that desired...?
case Solid( color, alpha ):
graphics.beginFill( color.asInt(), alpha );
#if !neko
case Bitmap( bd ):
graphics.beginBitmapFill( bd );
#end
case Gradient( type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio ):
graphics.beginGradientFill( untyped type,
colors, alphas, ratios, matrix,
untyped spreadMethod,
untyped interpolationMethod,
focalPointRatio );
case Custom:
Assert.pureVirtual();
}
}
/*virtual*/ override public function toString() : String
{
switch( type )
{
case None:
return "None";
case Solid( color, alpha ):
return "Solid " + color + " " + alpha;
#if !neko
case Bitmap( bd ):
return "Bitmap " + bd; //who knows what that returns...
#end
case Gradient( type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio ):
return "Gradient !!!"; //upsupported
case Custom:
Assert.unimplemented();
return null;
}
#if as3
return null;
#end
}
/**
* Creates a new brush with the brightness adjusted by the given
* factor.
*
* @return [out] the new brush, or the original brush if not possible
*/
/*virtual*/ override public function adjustBrightness( factor : Float ) : Brush
{
switch( type )
{
case None:
return this;
case Solid( color, alpha ):
return Brush.solid( color.adjustBrightness( factor ), alpha );
#if !neko
case Bitmap( bd ):
return this;
#end
case Gradient( type, colors, alphas, ratios, matrix, spreadMethod, interpolationMethod, focalPointRatio ):
return this; //could be done actually, simply apply to each color...
case Custom:
Assert.unimplemented();
return null;
}
#if as3
return null;
#end
}
}
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