~efargaspro/+junk/codeblocks-16.01-release

1 by damienlmoore at gmail
Code::Blocks 16.01
1
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
2
<CodeBlocks_project_file>
3
	<FileVersion major="1" minor="6" />
4
	<Project>
5
		<Option title="Games wx3.0.x (64 bit)" />
6
		<Option compiler="gcc" />
7
		<Build>
8
			<Target title="default">
9
				<Option output="../../../devel30_64/share/CodeBlocks/plugins/byogames.dll" prefix_auto="0" extension_auto="0" />
10
				<Option object_output="../../../.objs30_64/plugins/contrib/byogames" />
11
				<Option type="3" />
12
				<Option compiler="gcc" />
13
				<Option parameters="--debug-log --multiple-instance -na -ns -nd -p debug" />
14
				<Option host_application="../../../devel30_64/codeblocks.exe" />
15
				<Option run_host_application_in_terminal="0" />
16
			</Target>
17
			<Environment>
18
				<Variable name="WX_CFG" value="" />
19
				<Variable name="WX_SUFFIX" value="u" />
20
				<Variable name="WX_VERSION" value="30" />
21
			</Environment>
22
		</Build>
23
		<VirtualTargets>
24
			<Add alias="All" targets="default;" />
25
		</VirtualTargets>
26
		<Compiler>
27
			<Add option="-Wall" />
28
			<Add option="$(#CB_RELEASE_TYPE)" />
29
			<Add option="-pipe" />
30
			<Add option="-fmessage-length=0" />
31
			<Add option="-fexceptions" />
32
			<Add option="-mthreads" />
33
			<Add option="-DcbDEBUG" />
34
			<Add option="-DNOPCH" />
35
			<Add option="-DHAVE_W32API_H" />
36
			<Add option="-D__WXMSW__" />
37
			<Add option="-D_WIN64" />
38
			<Add option="-DWXUSINGDLL" />
39
			<Add option="-DwxUSE_UNICODE" />
40
			<Add option="-DBUILDING_PLUGIN" />
41
			<Add directory="$(#WX30_64.include)" />
42
			<Add directory="$(#WX30_64.lib)/gcc_dll$(WX_CFG)/msw$(WX_SUFFIX)" />
43
			<Add directory="../../../include" />
44
			<Add directory="../../../sdk/wxscintilla/include" />
45
			<Add directory="../../../include/tinyxml" />
46
		</Compiler>
47
		<ResourceCompiler>
48
			<Add directory="$(#WX30_64.include)" />
49
		</ResourceCompiler>
50
		<Linker>
51
			<Add option="-Wl,--enable-auto-import" />
52
			<Add option="-mthreads" />
53
			<Add library="wxmsw$(WX_VERSION)$(WX_SUFFIX)" />
54
			<Add library="codeblocks" />
55
			<Add directory="$(#WX30_64.lib)/gcc_dll$(WX_CFG)" />
56
			<Add directory="../../../devel30_64" />
57
		</Linker>
58
		<ExtraCommands>
59
			<Add after="zip -j9 ..\..\..\devel30_64\share\CodeBlocks\byogames.zip manifest.xml" />
60
			<Mode after="always" />
61
		</ExtraCommands>
62
		<Unit filename="byocbtris.cpp" />
63
		<Unit filename="byocbtris.h" />
64
		<Unit filename="byoconf.cpp" />
65
		<Unit filename="byoconf.h" />
66
		<Unit filename="byogame.cpp" />
67
		<Unit filename="byogame.h" />
68
		<Unit filename="byogamebase.cpp" />
69
		<Unit filename="byogamebase.h" />
70
		<Unit filename="byogames.cpp" />
71
		<Unit filename="byogames.h" />
72
		<Unit filename="byogameselect.cpp" />
73
		<Unit filename="byogameselect.h" />
74
		<Unit filename="byosnake.cpp" />
75
		<Unit filename="byosnake.h" />
76
		<Unit filename="manifest.xml" />
77
		<Extensions>
78
			<code_completion />
79
			<wxsmith version="1">
80
				<gui name="wxWidgets" src="" main="" init_handlers="necessary" language="CPP" />
81
				<resources>
82
					<wxScrollingDialog wxs="wxsmith/byoGameSelect.wxs" src="byogameselect.cpp" hdr="byogameselect.h" fwddecl="0" i18n="1" name="byoGameSelect" language="CPP" />
83
					<wxPanel wxs="wxsmith/byoConf.wxs" src="byoconf.cpp" hdr="byoconf.h" fwddecl="0" i18n="1" name="byoConf" language="CPP" />
84
				</resources>
85
			</wxsmith>
86
			<envvars />
87
			<debugger />
88
		</Extensions>
89
	</Project>
90
</CodeBlocks_project_file>