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/*
* This file is part of wxSmith plugin for Code::Blocks Studio
* Copyright (C) 2010 Gary Harris
*
* wxSmith is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* wxSmith is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with wxSmith. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "wxsanimationctrl.h"
#include "wx/animate.h"
#include <prep.h>
namespace
{
wxsRegisterItem<wxsAnimationCtrl> Reg(_T("AnimationCtrl"),wxsTWidget,_T("Standard"),370);
WXS_ST_BEGIN(wxsAnimationCtrlStyles,_T("wxAC_DEFAULT_STYLE"))
WXS_ST_CATEGORY("wxAnimationCtrl")
WXS_ST(wxAC_DEFAULT_STYLE)
WXS_ST(wxAC_NO_AUTORESIZE)
WXS_ST_DEFAULTS()
WXS_ST_END()
}
/*! \brief Ctor
*
* \param Data wxsItemResData* The control's resource data.
*
*/
wxsAnimationCtrl::wxsAnimationCtrl(wxsItemResData* Data):
wxsWidget(
Data,
&Reg.Info,
NULL,
wxsAnimationCtrlStyles),
m_bPlay(false)
{}
/*! \brief Create the initial control.
*
* \return void
*
*/
void wxsAnimationCtrl::OnBuildCreatingCode()
{
switch ( GetLanguage() )
{
case wxsCPP:
{
AddHeader(_T("<wx/animate.h>"),GetInfo().ClassName,hfInPCH);
wxString sAnimName = GetCoderContext()->GetUniqueName(_T("anim"));
Codef(_T("\twxAnimation %s(%n);\n"), sAnimName.wx_str(), m_sAnimation.wx_str());
Codef(_T("%C(%W, %I, %s, %P, %S, %T, %N);\n"), sAnimName.wx_str());
if(!m_bmpInactive.IsEmpty()){
Codef(_T("%ASetInactiveBitmap(%i);\n"), &m_bmpInactive, _T("wxART_OTHER"));
}
if(m_bPlay){
Codef(_T("%APlay();\n"));
}
BuildSetupWindowCode();
return;
}
case wxsUnknownLanguage: // fall-through
default:
{
wxsCodeMarks::Unknown(_T("wxsAnimationCtrl::OnBuildCreatingCode"),GetLanguage());
}
}
}
/*! \brief Build the control preview.
*
* \param parent wxWindow* The parent window.
* \param flags long The control flags.
* \return wxObject* The constructed control.
*
*/
wxObject* wxsAnimationCtrl::OnBuildPreview(wxWindow* parent,long flags)
{
wxAnimation anim; anim.LoadFile(m_sAnimation);
wxAnimationCtrl* preview = new wxAnimationCtrl(parent, GetId(), anim, Pos(parent), Size(parent), Style());
if(!m_bmpInactive.IsEmpty())
{
preview->SetInactiveBitmap(m_bmpInactive.GetPreview(wxDefaultSize));
}
if(m_bPlay)
{
preview->Play();
}
return SetupWindow(preview,flags);
}
/*! \brief Enumerate the control's properties.
*
* \param flags long The control flags.
* \return void
*
*/
void wxsAnimationCtrl::OnEnumWidgetProperties(long flags)
{
WXS_SHORT_STRING(wxsAnimationCtrl, m_sAnimation, _("Animation"), _T("animation"), _T(""), false)
WXS_BITMAP(wxsAnimationCtrl, m_bmpInactive, _("Inactive Bitmap"), _T("inactive_bitmap"), _T("wxART_OTHER"));
WXS_BOOL(wxsAnimationCtrl, m_bPlay, _("Play"), _T("play"), false)
}
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