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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2011 by The University of Queensland //
// Earth Systems Science Computational Centre (ESSCC) //
// http://www.uq.edu.au/esscc //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __SPHERE3D_H
#define __SPHERE3D_H
//-- project includes --
#include "Foundation/vec3.h"
/*!
\class Sphere3D
\brief Just methods to calculate the position and dimension of a 2D sphere under given constraints (see the .cpp file).
\author David Place, Steffen Abe
$Revision$
$Date$
*/
class Sphere3D {
private:
static double NearZero;
public:
static bool FillIn(const Vec3&,const Vec3&,const Vec3&,const Vec3&,double,double,double,double,Vec3&,double&);
static bool FillInWP(const Vec3&,const Vec3&,const Vec3&,const Vec3&,const Vec3&,double,double,double,Vec3&,double&) ;
};
#endif // __SPHERE3D_H
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