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/////////////////////////////////////////////////////////////
// //
// Copyright (c) 2003-2014 by The University of Queensland //
// Centre for Geoscience Computing //
// http://earth.uq.edu.au/centre-geoscience-computing //
// //
// Primary Business: Brisbane, Queensland, Australia //
// Licensed under the Open Software License version 3.0 //
// http://www.opensource.org/licenses/osl-3.0.php //
// //
/////////////////////////////////////////////////////////////
#ifndef __WALLINTERACTION_H
#define __WALLINTERACTION_H
#include "Wall.h"
#include "Interaction.h"
#include "Particle.h"
/*!
\class AWallInteraction
\brief Abstract base for all interactions between a particle and a wall
\author Steffen Abe
$Revision$
$Date$
*/
template <class T>
class AWallInteraction : public AInteraction
{
protected:
T *m_p;
CWall *m_wall;
/*!
flag showing if particle is in the inner area of the
local particle array - needed for global force summation
*/
bool m_inner_flag;
public:
AWallInteraction(T*,CWall*,bool iflag=true);
virtual ~AWallInteraction(){};
virtual bool hasTag(int,int) const;
virtual Vec3 getPosFirst() const {return m_p->getPos();};
inline bool isInner(){return m_inner_flag;};
virtual void calcForces()=0;
virtual double getStiffness(){return 0.0;};
};
#include "WallInteraction.hpp"
#endif //__WALLINTERACTION_H
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