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/*=============================================================================
??
??******************************************************************************
??* *
??* COPYRIGHT ??????? - All Rights Reserved *
??* *
??* This software is the property of ??????????????. No part of this code *
??* may be copied in any form or by any means without the expressed written *
??* consent of ???????????. Copying, use or modification of this software *
??* by any unauthorised person is illegal unless that *
??* person has a software license agreement with ?????????????. *
??* *
??******************************************************************************
??
*********************************************************************************/
#include "Model/BodyForceGroup.h"
namespace esys
{
namespace lsm
{
BodyForceIGP::BodyForceIGP() : AIGParam(), m_acceleration()
{
}
BodyForceIGP::BodyForceIGP(const std::string &name, const Vec3 &acceleration)
: AIGParam(name),
m_acceleration(acceleration)
{
}
BodyForceIGP::~BodyForceIGP()
{
}
const Vec3 &BodyForceIGP::getAcceleration() const
{
return m_acceleration;
}
const std::string &BodyForceIGP::getName() const
{
return Name();
}
void BodyForceIGP::packInto(CVarMPIBuffer *pBuffer) const
{
pBuffer->append(getName().c_str());
pBuffer->append(m_acceleration.X());
pBuffer->append(m_acceleration.Y());
pBuffer->append(m_acceleration.Z());
}
BodyForceIGP BodyForceIGP::extract(CVarMPIBuffer *pBuffer)
{
const std::string name = std::auto_ptr<char>(pBuffer->pop_string()).get();
const double x = pBuffer->pop_double();
const double y = pBuffer->pop_double();
const double z = pBuffer->pop_double();
return BodyForceIGP(name, Vec3(x, y, z));
}
}
}
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