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package fortress; //import mathx.FlashMatrix; import mathx.Matrix; /** * Could instead used Matrix<Int> here, but * I'm guessing this is faster * * With the current operations it isn't any faster, so I'll * stick with the correct type for now... (there are some * things that could be optimized with a flash bitmap, * like edge detection/convulutions) */ //typedef Int24Matrix = FlashMatrix; typedef Int24Matrix = Matrix<Int>; |