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  • Committer: Nathan Osman
  • Date: 2011-07-28 06:01:05 UTC
  • Revision ID: admin@quickmediasolutions.com-20110728060105-o3j590hanrpqc24d
Added multitexture state change and reenabled the bubble code.

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    glDisable(GL_BLEND);
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    */
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    glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT);
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    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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    m_bubble.Render(m_ms);
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    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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    glPopAttrib();
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    glPopMatrix();
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