~george-edison55/stackfusion/trunk

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#include <core/core.h>
#include <opengl/opengl.h>

// A rectangular bubble that appears
class Bubble
{
    public:
        
        Bubble();
        ~Bubble();
        
        void CreateRoundedRectangle(int, float);
        
        void Render(int);
        void FadeIn(int total) { m_fadein_time = m_fadein_remaining = total; }
        
    private:
        
        // Pointer to vertex and index data
        GLfloat * m_vertices;
        GLuint  * m_indices;
        
        // Current transition
        int m_fadein_time;
        int m_fadein_remaining;
};