~glmark2-dev/glmark2/context

Viewing all changes in revision 176.

  • Committer: Alexandros Frantzis
  • Date: 2011-12-12 12:39:00 UTC
  • Revision ID: alexandros.frantzis@linaro.org-20111212123900-6412ahhhqnlna6pu
ShaderSource: Always try to guess the shader type before emitting the shader string.

Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted.

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