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Committer:
Alexandros Frantzis
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Date:
2011-12-12 12:39:00 UTC
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Revision ID:
alexandros.frantzis@linaro.org-20111212123900-6412ahhhqnlna6pu
ShaderSource: Always try to guess the shader type before emitting the shader string.
Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted.