~glmark2-dev/glmark2/fix-no-mapbuffer

120.1.17 by Alexandros Frantzis
Add build instructions for Android.
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The minimum Android API level for glmark2 is 9 (>= Android 2.3).
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120.1.29 by Alexandros Frantzis
Add instructions for building using the Android build system.
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Building using the SDK and NDK
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120.1.17 by Alexandros Frantzis
Add build instructions for Android.
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To build and install glmark2 you need the Android SDK and NDK. The 'android',
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'adb' and 'ndk-build' tools used below are included there.
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To build glmark2 for Android we start by building the native part:
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$ cd android
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$ ndk-build
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To continue building the package from the command line:
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$ android update project -p . -s
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$ ant debug {or release}
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To install to a device, you need to have set up an ADB connection
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to the device. Then do:
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$ adb install bin/Glmark2Activity-debug.apk
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Alternatively you can load the project (in the android/ directory) in Eclipse
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using the ADT plugin and manage the build and install process from there.  Keep
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in mind that when updating the native build (ndk-build etc) you need to refresh
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the Eclipse project, otherwise it won't notice that something has changed.
120.1.29 by Alexandros Frantzis
Add instructions for building using the Android build system.
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Building using the Android build system
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Copy the glmark2 source tree to somewhere the Android build system can access
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it (eg external/glmark2) and build the GLMark2 module:
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$ make GLMark2