/* * Copyright © 2008 Ben Smith * Copyright © 2010-2011 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see . * * Authors: * Ben Smith (original glmark benchmark) * Alexandros Frantzis (glmark2) */ #ifndef GLMARK2_TEXTURE_H_ #define GLMARK2_TEXTURE_H_ #include "gl-headers.h" #include class Texture { public: static bool load(const std::string &filename, GLuint *pTexture, ...); }; #endif