~glmark2-dev/glmark2/refract

Viewing all changes in revision 257.

  • Committer: Jesse Barker
  • Date: 2012-12-11 18:08:49 UTC
  • Revision ID: jesse.barker@linaro.org-20121211180849-ejrmdhzhafxryand
SceneRefract: Use the eye direction, rather than the light direction as the
incident vector for the front facing refraction.   The light direction is still
used to compute surface reflection for the specular component.

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