~glmark2-dev/glmark2/refract

Viewing all changes in revision 261.

  • Committer: Jesse Barker
  • Date: 2012-12-13 00:00:35 UTC
  • Revision ID: jesse.barker@linaro.org-20121213000035-7kk37es79ns12mdj
SceneRefract: What should be a more correct computation for the back refraction
based upon an approximation of the projection of the front refraction to a point
on the back of the object.  Use that point to do the back refraction.

expand all expand all

Show diffs side-by-side

added added

removed removed

Lines of Context: