~glmark2-dev/glmark2/refract

Viewing all changes in revision 262.

  • Committer: Jesse Barker
  • Date: 2012-12-13 22:21:57 UTC
  • Revision ID: jesse.barker@linaro.org-20121213222157-03d6l2d4195wrtcq
SceneRefract: Final (hopefully) tweaks for computing the distance through the
object (the set up of the depth texture, the rendering of the back-side pass,
and sampling the depth map), and handling the projection of the transmitted
vector through the object to the exit point.  Also added some comments in the
shader to explain the steps.

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