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by Luca Forina
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/* -*- mode: c; c-basic-offset: 3 -*- */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Original authors:
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* Keith Whitwell <keithw@valinux.com>
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*
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* Adapted to Mach64 by:
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* José Fonseca <j_r_fonseca@yahoo.co.uk>
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*/
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#include "math/m_translate.h" |
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#ifndef LOCALVARS
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#define LOCALVARS
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#endif
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void TAG(translate_vertex)(GLcontext *ctx, |
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const VERTEX *src, |
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SWvertex *dst) |
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{
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LOCALVARS
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GLuint format = GET_VERTEX_FORMAT(); |
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UNVIEWPORT_VARS; |
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CARD32 *p = (CARD32 *)src + 10 - mmesa->vertex_size; |
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dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0; |
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switch ( format ) { |
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case TEX1_VERTEX_FORMAT: |
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#ifdef MACH64_PREMULT_TEXCOORDS
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{
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float rhw = 1.0 / LE32_IN_FLOAT( p + 2 ); |
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dst->attrib[FRAG_ATTRIB_TEX1][0] = rhw*LE32_IN_FLOAT( p++ ); |
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dst->attrib[FRAG_ATTRIB_TEX1][1] = rhw*LE32_IN_FLOAT( p++ ); |
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}
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#else
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dst->attrib[FRAG_ATTRIB_TEX1][0] = LE32_IN_FLOAT( p++ ); |
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dst->attrib[FRAG_ATTRIB_TEX1][1] = LE32_IN_FLOAT( p++ ); |
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#endif
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dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0; |
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p++; |
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case TEX0_VERTEX_FORMAT: |
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#ifdef MACH64_PREMULT_TEXCOORDS
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{
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float rhw = 1.0 / LE32_IN_FLOAT( p + 2 ); |
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dst->attrib[FRAG_ATTRIB_TEX0][0] = rhw*LE32_IN_FLOAT( p++ ); |
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dst->attrib[FRAG_ATTRIB_TEX0][1] = rhw*LE32_IN_FLOAT( p++ ); |
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}
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#else
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dst->attrib[FRAG_ATTRIB_TEX0][0] = LE32_IN_FLOAT( p++ ); |
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dst->attrib[FRAG_ATTRIB_TEX0][1] = LE32_IN_FLOAT( p++ ); |
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#endif
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dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0; |
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dst->attrib[FRAG_ATTRIB_WPOS][3] = LE32_IN_FLOAT( p++ ); |
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case NOTEX_VERTEX_FORMAT: |
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dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(((GLubyte *)p)[0]); |
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dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(((GLubyte *)p)[1]); |
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dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(((GLubyte *)p)[2]); |
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dst->attrib[FRAG_ATTRIB_FOGC][0] = ((GLubyte *)p)[3]; /*XXX int->float?*/ |
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p++; |
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case TINY_VERTEX_FORMAT: |
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dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( LE32_IN( p++ ) ); |
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dst->color[2] = ((GLubyte *)p)[0]; |
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dst->color[1] = ((GLubyte *)p)[1]; |
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dst->color[0] = ((GLubyte *)p)[2]; |
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dst->color[3] = ((GLubyte *)p)[3]; |
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p++; |
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{
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GLuint xy = LE32_IN( p ); |
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dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( (GLfloat)(GLshort)( xy >> 16 ) ); |
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dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( (GLfloat)(GLshort)( xy & 0xffff ) ); |
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}
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}
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assert( p + 1 - (CARD32 *)src == 10 ); |
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dst->pointSize = ctx->Point.Size; |
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}
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void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) |
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{
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LOCALVARS
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GLuint format = GET_VERTEX_FORMAT(); |
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CARD32 *p = (CARD32 *)v + 10 - mmesa->vertex_size; |
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switch ( format ) { |
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case TEX1_VERTEX_FORMAT: |
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{
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GLfloat u, v, w; |
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#ifdef MACH64_PREMULT_TEXCOORDS
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float rhw = 1.0 / LE32_IN_FLOAT( p + 2 ); |
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u = rhw*LE32_IN_FLOAT( p++ ); |
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v = rhw*LE32_IN_FLOAT( p++ ); |
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#else
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u = LE32_IN_FLOAT( p++ ); |
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v = LE32_IN_FLOAT( p++ ); |
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#endif
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w = LE32_IN_FLOAT( p++ ); |
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fprintf( stderr, "u1 %f v1 %f w1 %f\n", u, v, w ); |
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}
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case TEX0_VERTEX_FORMAT: |
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{
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GLfloat u, v, w; |
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#ifdef MACH64_PREMULT_TEXCOORDS
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float rhw = 1.0 / LE32_IN_FLOAT( p + 2 ); |
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u = rhw*LE32_IN_FLOAT( p++ ); |
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v = rhw*LE32_IN_FLOAT( p++ ); |
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#else
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u = LE32_IN_FLOAT( p++ ); |
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v = LE32_IN_FLOAT( p++ ); |
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#endif
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w = LE32_IN_FLOAT( p++ ); |
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fprintf( stderr, "u0 %f v0 %f w0 %f\n", u, v, w ); |
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}
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case NOTEX_VERTEX_FORMAT: |
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{
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GLubyte r, g, b, a; |
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b = ((GLubyte *)p)[0]; |
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g = ((GLubyte *)p)[1]; |
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r = ((GLubyte *)p)[2]; |
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a = ((GLubyte *)p)[3]; |
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p++; |
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fprintf(stderr, "spec: r %d g %d b %d a %d\n", r, g, b, a); |
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}
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case TINY_VERTEX_FORMAT: |
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{
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GLuint xy; |
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GLfloat x, y, z; |
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GLubyte r, g, b, a; |
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z = LE32_IN( p++ ) / 65536.0; |
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b = ((GLubyte *)p)[0]; |
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g = ((GLubyte *)p)[1]; |
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r = ((GLubyte *)p)[2]; |
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a = ((GLubyte *)p)[3]; |
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p++; |
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xy = LE32_IN( p ); |
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x = (GLfloat)(GLshort)( xy >> 16 ) / 4.0; |
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y = (GLfloat)(GLshort)( xy & 0xffff ) / 4.0; |
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fprintf(stderr, "x %f y %f z %f\n", x, y, z); |
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fprintf(stderr, "r %d g %d b %d a %d\n", r, g, b, a); |
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}
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}
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assert( p + 1 - (CARD32 *)v == 10 ); |
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fprintf(stderr, "\n"); |
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}
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/* Interpolate the elements of the VB not included in typical hardware
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* vertices.
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*
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* NOTE: All these arrays are guarenteed by tnl to be writeable and
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* have good stride.
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*/
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#ifndef INTERP_QUALIFIER
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#define INTERP_QUALIFIER static
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#endif
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#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
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INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx, |
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GLfloat t, |
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GLuint dst, GLuint out, GLuint in, |
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GLboolean force_boundary ) |
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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if (VB->ColorPtr[1]) { |
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assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat)); |
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INTERP_4F( t, |
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GET_COLOR(VB->ColorPtr[1], dst), |
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GET_COLOR(VB->ColorPtr[1], out), |
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GET_COLOR(VB->ColorPtr[1], in) ); |
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if (VB->SecondaryColorPtr[1]) { |
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INTERP_3F( t, |
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GET_COLOR(VB->SecondaryColorPtr[1], dst), |
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GET_COLOR(VB->SecondaryColorPtr[1], out), |
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GET_COLOR(VB->SecondaryColorPtr[1], in) ); |
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}
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}
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if (VB->EdgeFlag) { |
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VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; |
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}
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INTERP_VERTEX(ctx, t, dst, out, in, force_boundary); |
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}
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INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx, |
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GLuint dst, GLuint src ) |
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{
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LOCALVARS
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
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if (VB->ColorPtr[1]) { |
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COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), |
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GET_COLOR(VB->ColorPtr[1], src) ); |
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if (VB->SecondaryColorPtr[1]) { |
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COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), |
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GET_COLOR(VB->SecondaryColorPtr[1], src) ); |
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}
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}
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COPY_PV_VERTEX(ctx, dst, src); |
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}
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#undef INTERP_QUALIFIER
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#undef GET_COLOR
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#undef IND
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#undef TAG
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