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Committer:
Grégoire Payen de La Garanderie
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Date:
2011-11-19 12:49:27 UTC
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Revision ID:
gregoire.dlg@free.fr-20111119124927-vkaf4wkysx6sb61s
Texture matrix now available for every objects (not just Blocks), by default equal to identity.
Using dummy normal, binormal and tangent for Block texture space, you should use the texture matrix as transformation matrix