// Wild Magic Source Code // David Eberly // http://www.geometrictools.com // Copyright (c) 1998-2008 // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2.1 of the License, or (at // your option) any later version. The license is available for reading at // either of the locations: // http://www.gnu.org/copyleft/lgpl.html // http://www.geometrictools.com/License/WildMagicLicense.pdf // // Version: 4.0.0 (2006/06/28) #ifndef WM4TRIANGLE2_H #define WM4TRIANGLE2_H #include "Wm4FoundationLIB.h" #include "Wm4Vector2.h" namespace Wm4 { template class Triangle2 { public: // The triangle is represented as an array of three vertices, V0, V1, // and V2. // construction Triangle2 (); // uninitialized Triangle2 (const Vector2& rkV0, const Vector2& rkV1, const Vector2& rkV2); Triangle2 (const Vector2 akV[3]); // distance from the point Q to the triangle Real DistanceTo (const Vector2& rkQ) const; void Orient (); Vector2 V[3]; }; #include "Wm4Triangle2.inl" typedef Triangle2 Triangle2f; typedef Triangle2 Triangle2d; typedef Triangle2 Triangle2ld; } #endif